========================================
"Ootake" version 2.44
   Copyright(C)2006-2010 Kitao Nakamura.
   Copyright(C)2004-2005 Ki.(PC2E code)
========================================

In English (e̓{Lq͉̂قɂ܂)

Hello. Thank you for downloading "Ootake".
It is emulator software of great machine "PC Engine"(TurboGrafx16).

As for "PC Engine", to demonstrate the abilities of individual parts to its
maximum, the sense was designed well. The basic processing speed was faster
than great machine "SUPER NES" and "GENESIS" that had gone out, and wonderful
machines with potential more than the spec table.

It was for that, and a lot of masterpiece software where the idea and zeal had
shut oneself up arose especially in Japan. After it becomes it, these..
elderly persons are sure to have the time that wants to play and becomes it 
absolutely. I want to play hot on such an occasion by a sense as possible as
near a real machine. Such a desire was produced having it.

----- About a necessary "ROM image" file -----
  "ROM image file" that sucked out the content of the "Hu-CARD(TurboChip)" to
  the personal computer is necessary for use.
  In the use of "CD-ROM2 SYSTEM CARD", it is possible to play by turning on
  the "PC Engine(TurboDUO) CD-ROM disk" to the drive of the personal computer.
  "ROM image" file becomes a breach of the Copyright Act when distributing it
  to the other. Therefore, please treat it carefully.
  The questions about the "ROM image file" are not accepted to the author.

----- System requirements -----
 "Windows XP/2000/Vista/7(32bit/64bit)" and "DirectX9.0c(or more)". 
 (It doesn't operate in "Windows 98/Me".)
  Video card for "DirectX9.0c(or more)".
  Sound card for "DirectX9.0c(or more)". It is likely to become noisy in a
  part of "Onboard Sound" and the "USB Sound", etc. A sound card fast (It is
  few of latency) is recommended.

  Perhaps, CPU more than "1GHz-2GHz class" is necessary to play comfortably.
   - If your personal computer is not fast, push "Light(Fast)" button on the
     option screen (appear with "Option" button under the left after Ootake
     starts). Afterwards, push "Set" button. Then, operation becomes light(
     fast) set. However, the screen might flicker when scrolling because it
     is not V-Sync(vertical synchronization). Therefore, set only the item of
     "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after
     pushing "Light(Fast)" button if it is possible.

  To play by the sense of a real average machine, it is recommended to play by
  "JoyPad with a good reaction". The reaction of the pad to which the
  vibration function has adhered by an original driver might be late. Use the
  quick one that moves by the driver of the Windows standard to operate.

----- Directions -----
  This program is a freeware. The author is maintaining the copyright.
  This program is not guaranteed. Please use it by the self-responsibility.
  Business use is prohibited.

----- HomePage -----
  http://www.ouma.jp/ootake/

----- E-mail -----
  ootake@ouma.jp
   - I am not good at English language.
   - Sorry. I think that it cannot reply by the convenience at time.

----- Start -----
  It starts from the Windows start menu. Or, please double-click "Ootake.exe"
  of the installed folder(default "C:\Program Files\Ootake"). 
  - If a game of CD-ROM is played, set CD-ROM in the drive before pushing the
    selection button.
  - If the "ZIP file" of rom-image is opened, "UNZIP32.DLL" is necessary.
    -> http://www.csdinc.co.jp/archiver/lib/main-e.html
  - If your personal computer is not fast, push "Light(Fast)" button on the
    option screen (appear with "Option" button under the left after Ootake
    starts). Afterwards, push "Set" button. Then, operation becomes light(
    fast) set. However, the screen might flicker when scrolling because it
    is not V-Sync(vertical synchronization). Therefore, set only the item of
    "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after
    pushing "Light(Fast)" button if it is possible.

----- How to use -----
  Please read "Manual(English)" from the Windows start menu clicking.

----- Uninstallation -----
  Please uninstall "Ootake" from "Control panel" of Windows. The save file and
  the configuration file remain. When you want to delete it, after
  uninstallation, by hand power, delete "Ootake" folder, please.
  When you want to move the environment to a new personal computer, copy
  former configuration file("Ootake.dat") after installing Ootake in a new
  personal computer.

----- Upgrade in a new version -----
  Please install new "Ootake" in the same place as old "Ootake". 
  Automatically, a new file is overwrited. 
  In the same way, the Downgrade can be done. - "The SaveState File preserved
  by a new version" might not be able to be loaded normally when the version
  is downed. Take care only there, please.

----- About attached source files -----
  This program was produced in changing and the shape given based on the
  source code of PC2E(The distribution has been ended now).
  On this occasion, respectfully in PC2E author's Mr. Ki and the PCE-emulator
  developers from old as thanks.
  The source files is in the "Source" folder in the installed folder.
  The development environment is "Visual C++ (Visual Studio 2008 Standard)".
  Without trouble, it was possible to compile(build) even by "Visual C++ 2008 
  Express" distributed free of charge.
  The library of "DirectX 9.0 SDK" besides attached source files is necessary.
   - File "dinput.lib" (for interchangeability before DirectX 7) that exists
     only in an old version is also necessary. Download the file from the site
     of Microsoft. And, copy "dinput.lib" to the folder that passes.
      DirectX 9.0 SDK Update - (October 2004)
      http://www.microsoft.com/downloads/details.aspx?FamilyID=b7bc31fa-2df1-4
      4fd-95a4-c2555446aed4&DisplayLang=en
     * I strongly recommend the use of "dinput.lib" of 17.3KB(size) that the
       input reaction is the fastest.
       "dinput.lib" since "December 2004"(size of 157KB) has input delay.
       And, latest "dinput8.lib" has bigger input delay.
     * The input delay of this Windows (DirectInput in recent years) is a
       problem that I would like you to think not only Ootake but also all the
       Windows game developers. If a fast, old library is used, it is not
       inferior to the machine only for the game. Normally, Microsoft
       Corporation should seriously think about this.
       http://www.ouma.jp/ootake/delay.html
  Attach the source code when you open the remodeling version and the
  succession version to the public. and, please contact me by E-mail.
  Business use is prohibited.

  Person who offered TOC database
  "Necstasy PC-Engine & PC-FX TOC database" Mr.Squaresoft74
   http://www.necstasy.net/
  Thanks.

----- Upgrade history -----
  2006/07/09 0.50 completion
  - It is the first version of a formal opening to the public.
  2006/07-2009/01 v0.51-v1.69 released
  (Details are described in "Update.txt".)
  2009/01/31 2.00 released
  + This time, the development environment became "Visual C++". An attached
    source file is for "Visual C++". (The compilation method etc. was
    described at this file (Readme.txt) ahead. I described the input delay
    problem, too.)
  + Please let me do a talk important here. The source code in the part that I
    wrote might be not beautiful. It is a little shameful in reality.
    However, I think that "The source of the emulator has been opened to the
    public" is important. Because the transplant(Windows 7 and more, Mac and
    Linux, .etc) and development can be continued for a long time from now on.
    Even if I cannot develop Ootake, development might continue even for
    hundreds of years in the platform of the age. If the game of the
    masterpiece of "PC Engine(TG16)" has been played in those days, I am glad.
    It is energy that I develop Ootake.
  + There is a meaning of "Emulator that has opened the source to the public"
    there. Personally, I want to support "Emulator that has opened the source
    to the public" in emulators other than "PC Engine", too. 
    I think that it will be connected with the best result (The one to which
    the reproduction level is high and easy-to-use is completed, and
    development continues) in the future.
  + Though it is not certain whether to have considered this, many people
    support Ootake. This version v2.00 was able to be released thanks to them.
    Thank you really.
  Hereafter, it is a change point of v2.00.
  - It corresponded to Windows "DirectX 9.0c", and drawing by "Direct3D"
    became possible. In a lot of PC environments, I think that "Display Image
    Quality", "Display Speed (load reduction to the personal computer)", "Tone
    Quality of a built-in sound (stability of the tempo and the tone
    reproduction)", and "Input Reaction Speed of the JoyPad" improved.
  Improvement of "Display Image Quality"...
    The quality of bi-liner filtering (jaggy is made unremarkable) processing
    has improved by using Direct3D. Moreover, in "Windows Vista", the filter
    processing became possible, and it corresponded to "Aero", too.
  Improvement of "Display Speed"...
    A personal computer not fast might have come to work in some measure
    comfortably. Especially, the effect might be large in the personal
    computer equipped with the video chips other than made by NVIDIA(2D is
    originally high-speed).
  Improvement of "Tone Quality"...
    Accuracy by which the timing of 1/60 seconds is measured has improved by
    using Direct3D. As a result, processing of a built-in sound approaches the
    axis of the time of a real machine, and, it became a tone near real
    machine more.
  Improvement of "Input Reaction Speed"...
    A detailed setting was done, and it stuck to the limit of one frame more.
  - On the option screen of the start ("Option" button under the left after
    Ootake starts), some set items were added. Moreover, "Light(Fast)" button
    and "Default" button were set up.
   * If your personal computer is not fast, push "Light(Fast)" button.
     Afterwards, push "SET" button. Then, operation becomes light(fast) set.
     However, the screen might flicker when scrolling because it is not
     V-Sync(vertical synchronization). Therefore, set only the item of
     "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after
     pushing "Light(Fast)" button if it is possible.
  - "Direct3D" and "DirectDraw" menu were added to "Setting->Screen" menu.
    When "DirectDraw" is selected, it becomes the same drawing as the old
    version (v1.69 former). Moreover, the detail of each drawing method can be
    set. Please see the manual (Open it from "Info" menu) for details of a set
    item.
  - "PC Power Saving" setting of "Setting" menu was abolished. Because it
    entered the best CPU use state in default.
  - The speed and timing were brought close to a real machine more. In
    "World Stadium" and "World Stadium '91", when the ball hits the bat, the
    problem that one frame screen has fallen into disorder (generated by a
    recent version) was solved. I think that it approached a real machine by
    the timing of operation in a lot of other games.
  - The stability of the CD-ROM access processing has been improved.
  - Additionally, a detailed part has been improved and corrected.
  2009/02-2009/12 v2.01-v2.25 released
  (Details are described in "Update.txt".)
  2010/01/07 2.26 released
  - The timer interrupt processing was corrected. In "Legion", the problem
    that the tempo of BGM has slowed (generated from v2.20) was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "FRAY CD - Xak Gaiden", the problem that the screen
    has fallen into disorder was solved.
  - In "Nemurenuyoru no Chiisana Ohanashi", the priority level of the screen
    was done as well as a real machine. Moreover, when starting, the mouse was
    automatically connected. (This mounting was done with v2.17. But, it did
    not function because there was a bug.)
  - In "AYA", the timing of the CD access was brought close to a real machine.
    As a result, sentences became legible.
  - In "Orgel", the timing of the CD access was brought close to a real
    machine. As a result, the problem that the screen advanced fast was
    solved.
  - In the ACT4 of "Valis IV", if playing by CD-FullInstall, the problem that
    the voice was not occasionally correctly played was solved.
  - "Un-Pause Window Inactive" was added to "Setting->Screen" menu. If the
    check on this menu is removed, when focus moves to the window of other
    applications, Ootake is paused. When the personal computer that room is
    not in the speed is used, remove this check.
  - At CD full installation ("CDROM->CD FullInstall" menu), "Number of all
    tracks" is displayed.
  - When playing CD-FullInstalled game, if resetting it with [F1]key, the
    state of controller setting (AutoFire setting etc.) is maintained.
  - When playing CD-FullInstalled game, the bug that "CD-ROM->(drive letter)"
    menu is not executed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/01/14 2.27 released
  - It corresponded to four split-screen display (This screen mode can be used
    by the tip of some games). * "Jack Bauer" doesn't appear there.
    [Power Drift]...In the title screen, push "RUN" while pushing
    "Lower-Right" + "SEL" + "1(I)" button. Next, select "ERIC" and push
    "2(II)" button.
    [World Court Tennis]...In "Pass" of the quest mode, bury all of the
    password with the "poo mark"(bottom, fourth from left). And, select "End".
    [Psycho Chaser]...In the title screen, reset game ("RUN+SEL" button) 35
    times. After that, push "SEL" while pushing "1(I)" + "2(II)" + "RUN"
    button.
    [Youkai Douchuuki]...In the title screen, push "RUN" while pushing "1(I)"
    + "2(II)" + "SEL". Input "SPEED-UP" and the message is displayed. And,
    reset game ("SEL+RUN" button).
  - The volume balances of ADPCM sound source have been adjusted.
  - The CD access processing part was corrected. In "Doraemon Nobita no
    Dorabian Night (CD)", the problem that the game screen has fallen into
    disorder (generated from v1.65) was solved.
  - In "Shadow of the Beast", the problem that the TurboButton(AutoFire)
    setting was not occasionally effective was solved.
  - When game reset was done with [F1] key after the setting was set to
    "three-button pad", the trouble that had occasionally entered the state
    that "six-button pad" is connected was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/01/21 2.28 released
  - Processing that played the CD-DA track was sped up (lightened). Moreover,
    the played timing was brought close to a real machine.
  - The CD access processing part was corrected. In "Draemon - Nobita no
    Dorabian Night (CD)", when the first boss is defeated, the problem that
    had stopped was solved (When the state before v2.27 is loaded in this
    game, it has trouble. please play from the start of this game). And, in
    the title screen of "Psychic Storm", the problem that the introduction
    part of the tune has fallen into disorder was solved.
  - It corresponded to the monochrome screen function (This screen mode can be
    used by the tip of some games). * While displaying monochrome screen, 
    the processing is a little heavy because it stuck to the image quality.
    If the personal computer not fast is used, select "Screen->TV Mode" menu (
    default), and use "FullScreen Mode".
    [Side Arms]...In the title screen, push "RUN" while pressing "Up" + "I(1)"
    +"II(2)".
    [Power Drift]...In the title screen, push "RUN" while pressing
    "Lower-Right" + "SEL" + "I(1)" button. Next, select "ERIC" and push
    "2(II)" button. Moreover, push "2(II)" button. By the way, it becomes
    "four split-screen + monochrome screen" if it pushes another times.
    [Heavy Unit]...In the title screen, push "SEL" while pressing "Left" +
    "I(1)" button. Choose the difficulty "HARD". And, push "I(1)" button 46
    times. And, push "II(2)" button 96 times. Push "RUN" button at the end.
    [Coryoon]...Choose the sound test on the title screen. Listen to the tune
    in order of "01, 04, 05, 06, 05, 06, 05, 06, 05, 06, 05, and 06". (the
    tune start is "II(2)" button. Only introduction OK.)
  - "MonoColor Mode" was added to "Screen" menu. It connects "PC Engine(TG16)"
    with the monochrome television. (Moreover, it has the extra function.
    Select with [Ctrl]key is pressed, and the Green Display mode can be used.)
  - Additionally, a detailed part has been improved and corrected.
  2010/01/27 2.29 released
  - The processing of "Monochrome Screen Function" mounted with v2.28 was sped
    up (lightened). I think that the bug that was slow operation in some
    personal computer environments was solved.
  - The processing when the volume was adjusted ([PageUp],[PageDown]key) was
    sped up. And, the interval of the adjustment was detailed (Change from
    5 to 4). (It can be fine-tuned with [Ctrl]key.)
  - When CD-DA is played, if the seek(access) to the same part is consecutive,
    it is processed at high speed. Moreover, the timing was brought close to a
    real machine. In "Draemon - Nobita no Dorabian Night (CD)", the problem
    that had been freezed after "Jaian" had been helped was solved.
    * "Draemon - Nobita no Dorabian Night (CD)"'s timing of the CD access is
      severe. Please play with CD full installation ("CD-ROM->CD FullInstall"
      menu).
  - The stop timing of ADPCM voice was corrected.
  - The access timing to the CD-DA track when the check on "Speed->Fast CD"
    menu is removed has been adjusted.
  - Additionally, a detailed part has been improved and corrected.
  2010/02/02 2.30 released
  - When the monochrome screen function was used with Non-Scanlined display
    setting, the bug that the screen was not correctly displayed was fixed.
  2010/02/11 2.31 released
  - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug
    that the music track of some games was not able to be taken correctly was
    corrected.
    * The game that cannot be correctly taken is displayed (on left-top of the
      screen), "Bcd:(the game name)". In that case, please start the game from
      real CD-ROM again. And, please install again. When it was installed with
      v2.31(or more), it becomes a display of "Fcd:(the game name)".
  - In some games, the bug that a few seconds of the end of the CD-DA sound
    source are not played (generation from v2.11) was corrected.
  - The timing of VDC (video chip) processing was brought close to the
    movement of a real machine. In "Kakutou Haou Densetsu Algunos", at the
    BATTLE MODE, the problem (generation from v2.00) that had stopped was
    solved.
  - The speed and timing were brought close to the movement of a real machine.
    At the stage clear of "Parasol Star", the problem that the screen
    occasionally shook uncommonly was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/02/16 2.32 released
  - "Audio" menu was added to the main screen (the fifth from the right). The
    tempo of CD-DA (CD sound source) and ADPCM sound source can be fine-tuned
    by "Audio->Adjust CD-DA" menu.
    In the game of the visual scene that long CD-DA played (Opening of "Kaze
    no Densetsu Xanadu" etc.), the problem that the sound shifts can be solved
    without cutting the V-Sync setting.
    *[Adjusting method]...Please confirm the frequency of the display with
     Ootake started. The confirm method of the frequency is different each the
     PC-display. It is thought that there are "Information menu" etc. and
     select it. Two kinds of frequencies of "H" and "V" are displayed. Select
     a value that is the closest to the frequency of the "V"(Vertical
     frequency) at this menu.
     - The frequency might not be able to be confirmed on the display of the
       notebook computer. In that case, please look for the best frequency
       feeling while watching the operation of the game to which the sound
       shifts (Note that there is a game to which the sound originally shifts
       with a real machine, too.). Decrease the frequency if the sound is
       early, and increase the frequency if the sound is delayed.
     - This setting is separately preserved respectively by the window mode
       and each resolution of the full-screen mode.
  - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug
    that the first voice track was not able to be taken correctly was
    corrected.
    * The game that cannot be correctly taken is displayed (on left-top of the
      screen), "Bcd:(the game name)". In that case, please start the game from
      real CD-ROM again. And, please install again. When it was installed with
      v2.32(or more), it becomes a display of "Fcd:(the game name)".
  - The processing of playing CD-DA was corrected. In "Cosmic Fantasy", the
    problem that the tune was not occasionally played (generation from v2.29)
    was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In "Silent Debuggers", the problem that the status screen had shaken
    uncommonly (generated by v2.31) was solved. In the gambling scene of
    "Youkai Douchuuki", the problem that the screen has fallen into disorder
    by one frame (generated by v2.31) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/02/27 2.33 released
  - "CD-DA Delay Frame" was added to "Audio" menu. Whether how much display
    delay of the liquid crystal display of the personal computer exists is
    set. As a result, CD-DA(CD sound source) can be matched to graphic timing.
    (Default = The play timing of CD-DA is delayed by two frames.)
    Set it to 0 when you use the cathode-ray tube display without the display
    delay oppositely.
  - At the full-screen mode, when "Audio->Adjust CD-DA Plus 0.05Hz" was
    selected, if the resolution of full-screen changes, the bug with a not 
    correct display of the selective state was corrected.
  - When CD full installation ("CD-ROM->CD FullInstall" menu) is used, in the
    game that the music play across two or more tracks exists (moai stage of
    "Gradius II" etc.), the bug the track since the second is not played was
    corrected.
  - When the command line started, optional "/cd" for the CD-ROM start was
    added.
  - In the personal computer environment that removes the CD-ROM(DVD,BD)
    drive, the bug not to be able to play with the file that installed (
    "CD-ROM->CD FullInstall" menu) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/03/28 2.34 released
  - The setting of "+5,+10,+20 and +30" was added to "Screen->Brightness"
    menu. It is possible to adjust it according to the favor and the display
    environment. * The melody falls in some environments when lightening it
    too much. And it becomes easy to become tired when the game is played.
  - The image quality of the "Special Scanlined" at "x4" has been improved.
  - When "Gradius II" is started, the stereo setting start is done by the
    automatic operation. If the check on "Setting->CPU->Auto Improve Grapics &
    Sound (Gradius II)" menu is removed, or if soft reset (SELECT+RUN button)
    is done after it starts, it becomes a normal start (flicker mode &
    monaural setting).
  - In "Bonanza Bros." and the visual scene of "Black Hole Assault", the
    overlapping processing of the character was done as well as a real
    machine.
  - The speed and timing were brought close to the movement of a real machine.
    In "IQ PANIC", the problem that fell into disorder the screen and had been
    freezed when having entered the hut was solved. In the opening demo of
    "Farjius no Jakoutei", the problem that the screen occasionally fell into
    disorder was solved.
  - When "Jantei Monogatari" is started, a part of CD-ROM access processing
    becomes slowness near a real machine. The problem that the display
    occasionally fell into disorder  at the technique selection screen was
    solved.
  - When "Vasteel" is started, a part of CD-ROM access processing becomes
    slowness near a real machine. The voice problem of the visual scene was
    solved.
  - In "Yami no Ketsuzoku Harukanaru Kioku", if non-stretched screen mode
    setting is used, the switch is temporarily divided into the real stretched
    screen mode.
  - "Invalidate CD Install" was added to "CPU" menu. This is compulsorily
    operated with "Real CD-ROM". "CD Installed" file (
    "CD-ROM->CD (Full)Install" menu) is not used. (for operation test)
  - Additionally, a detailed part has been improved and corrected.
  2010/04/03 2.35 released
  - Processing that adjusts the balance of brightness and the gradation of the
    screen is improved, and the image quality of default has been readjusted.
  - "Setting->Screen->Scanline Density"(density of the horizontal scanning
    line) menu was moved to "Screen->Scanline Density", and the setting of
    "10%, 30%, 50%, 60%, and 70%" was added.
    * When the value of this "Scanline Density" is set small, the gamma value
      is optimized (bright). This can be set at "TV Mode" or "Horizontal
      Scanlined".
  - "Optimize Gamma" was added to "Screen->Scanline Density" menu. Remove the
    check if you do not want to optimize the entire brightness(gamma value)
    when the scanning line is displayed. Use by having put the check is
    recommended usually. Because it must not become difficult to see the
    character of the shade part.
  - The setting of "0.94" and "1.04" was added to "Screen->Gamma" menu.
    * Set "Brightness" greatly when you set Gamma small. Because it must not
      become difficult to see the character of the shade part.
  - The image quality of the "TV Mode" and "Horizontal Scanlined" at "x4" has
    been improved.
  - The speed and timing were brought close to the movement of a real machine.
    In "CITY HUNTER", the problem that the lower hem of the start demo
    occasionally fell into disorder (generated from a recent version) was
    solved.
  - When "Metal Angel 2" is started, a part of CD-ROM access processing
    becomes slowness near a real machine. The problem that the voice of the
    visual scene becomes interrupted was solved.
  - When "Metal Angel 2" or "Travelers!" is started, the message of CD
    installation("CD-ROM->CD FullInstall" menu) recommendation is displayed.
    (For the voice problem solving. However, a little gap of voice happens at
     a real machine, too.)
  - In "Xak III", the problem that an uppermost line of the screen had
    flickered was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/04/10 2.36 released
  - Processing that took the timing of the sound playing has been improved (
    Optimized it to Win7 and Vista also) and sped up (Especially, at the
    Hu-Card games). I think that it became difficult to record the noise with
    a little buffer setting ("Setting->Audio->Buffer" menu), too. Therefore,
    when using it with Win7 and Vista, the size of the audio buffer of default
    was reduced.
  - The setting of VideoSpeedUp and CpuSpeedUp ("Speed" menu) is not loaded by
    default at the time of the LoadState(or Resume). (This prepared for the
    case to mistake-push the speed change shortcut key([Home][End][Delete])).
    * When "Load Speed at LoadState"("Speed" menu) is selected, the speed
      setting can be loaded(reflected) as much before v2.35.
  - The stop timing of ADPCM sound source was brought close to the movement of
    a real machine.
    In "Dragon Slayer Eiyuu Densetsu", I think that the tone quality of the
    drum sound improved.
    In "Side Arms Special(CD)", the problem that the sound effect occasionally
    fell into disorder (generated from v2.29) was solved.
    In "Ramma 1/2", The problem that the noise occasionally mixed with BGM (
    generated from v2.29) was solved.
  - The waiting time when the music track is played has been readjusted. With
    a high-speed personal computer environment, In "Snatcher" and "Kaze no
    Densetsu Xanadu 2", etc., the problem that had occasionally stopped was
    solved.
  - The play processing of ADPCM sound source has been improved. In "Jantei
    Monogatari 3" and "Ys 3", the problem that the voice becomes interrupted(
    generated from v2.15) was solved.
  - When "Jantei Monogatari 3" is started, a part of CD-ROM access processing
    becomes slowness near a real machine. The problem that the screen advanced
    early at the visual scene was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the visual scene of "Jantei Monogatari 3", the problem that the screen
    fell into disorder momentarily was solved.
  - When the Screenshot function is used at FullScreen, the bug that had not
    occasionally operated correctly was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/04/16 2.37 released
  - The volume balance of the wave memory sound has been readjusted.
    Especially, in the game with small volume ("Soldier Blade" etc.), I think
    that tone quality improved.
  - The entire volume balance has been readjusted.
  - "Buffer1152" and "Buffer1408" were added to "Setting->Audio->Buffer" menu.
    Use it when you fine-tune it. (A large buffer improves tone quality.
    However, the sound is delayed as the compensation. My recommendation is
    "Buffer1664" for tone quality. Reduce the buffer gradually when you feel
    the delay of the sound.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "Seiryuu Densetsu MONBIT", the problem of stopping (
    generated by v2.36) was solved. In the start of "Chase H.Q.", the problem
    that the screen has fallen into disorder by one frame (generated from
    recent Ver) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/04/22 2.38 released
  - "Configure Function Button" was added to "Input" menu. "Function Button"
    is a button to use a lot of functions with a Joypad. The following
    function can be used.
    + When [UP] or [DOWN] of a Joypad cursor key is pushed while pressing the
      Function Button, the volume can be adjusted. Moreover, when [RIGHT] or
      [LEFT] of a Joypad cursor is pushed, the volume can be fine-tuned. (This
      is the same function as time when [PageUp] or [PageDown] of a keyboard
      is pushed.)
    + When [I] or [II] button of a Joypad setting is pushed while pressing the
      Function Button, "On-off of the TurboButton(AutoFire)" can be switched.
      (This is the same function as time when [1] or [2] of a keyboard(
      full-keyborad) is pushed.)
    + When [SELECT] button of a Joypad setting is pushed while pressing the
      Function Button, "Screenshot" can be taken. (This is the same function
      as time when [PrintScreen] of a keyboard is pushed.)
    + When "VSpeedUp Button"(set at "Speed->Set VSpeedUp Button" menu) is
      pushed while pressing the function button, the mode of VSpeedUp(video
      speed up) can be switched. It is possible to use it also for
      "Confirmation of the speed magnification" by pushing twice. (This is the
      same function as time when [Insert] of a keyboard is pushed.)
    + When "Save&LoadState button for Function Button"(set at "Input->
      Configure Function Button->Configure Function Save&Load Buttons") is
      pushed while pressing the Function Button, SaveState or LoadState can be
      done. (This is the same function as time when [S][L] of a keyboard is
      pushed.)
    + In the further version-up, when [RUN] button of a Joypad setting is
      pushed while pressing the Function Button, the operation equal with
      "Recent" menu (select play game) is scheduled to be able to be done on a
      Joypad.
  - A vocal balance of the sampling sound of the wave memory sound source has
    been readjusted. I think that tone quality improved in the games using the
    sampling sound.
  - The speed and timing were brought close to the movement of a real machine.
    In Arcade Mode of "Xevious", when starting (also restarting), the problem
    that had occasionally stopped & that the right-bottom of the screen falls
    into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/01 2.39 released
  - "Write Memory" was added to "CPU" menu. While executing PCE(TG16)
    software, the operation test can be done by rewriting the content of
    memory(RAM,ROM) of PCE(TG16).
    + This "Write Memory" menu can be used to execute a so-called cheat
      command. For instance, BGM can be appreciated without being obstructed
      to the sound effect (attack sound and jump sound, etc.) by using the
      time limitation release and the invincibility command etc. (Within the
      range of the personal hobby)
    + On the other hand, a cheat command when using it by "Purpose to clear
      the game easy" is not recommended. Because, it becomes a game balance
      that the game production person doesn't intend, and the interest of the
      game is surely lost. Moreover, it becomes impossible to talk about the
      work with "person who enjoyed it by normal play". Therefore, I think
      that playing only by normal-play(non-cheat-play) will be consequentially
      happy (It can deeply enjoy playing the game).
    + "GAME OVER" should be welcome. Even if it cannot be cleared, the game is
      happy. I think that it is a most wonderful point of games (especially,
      in the retro games). Personally, if you can use this menu in the purpose
      of the research and development, I am glad.
    + The input method of command is
      "<address 6 digits[Hex]>:<value1-255[Dec]>".
      Add "+"(positive sign) at the end of the command if you want to keep
      writing the value (Invincibility command etc.).
      Add "0x" before the value if you want to input the value by the
      hexadecimal number.
  - The tone quality of the sampling sound (ADPCM and Wave Memory Sound) has
    been improved. Moreover, the entire volume balance has been readjusted. I
    think that the entire tone quality improved considerably, too.
  - The distance detection processing of the "PC Engine Mouse" has been
    improved. In "Hatsukoi Monogatari", the movement of the mouse cursor
    became smooth.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "Metal Angel", the blinking problem of the screen was
    solved. In "Toilet Kids", the problem that the borderline of the status
    display has fallen into disorder was solved. 
  - In "Splatter House" and "Shubibinman 2 (Shock Man)", when the TurboButton(
    AutoFire) speed setting is High, the problem that the AutoFire doesn't
    function was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/08 2.40 released
  - The pronunciation balance of the wave memory sound source has been
    deliberately adjusted. In the stage 2 of "Daimakaimura (Ghouls'n Ghosts)"
    etc., the problem was solved that the sound had shut somewhat oneself up
    compared with the version before (generated by v2.39). As a result, I
    think that tone quality improved more.
  - The speed and timing were brought close to the movement of a real machine.
    In "Dynastic Hero", the problem that the screen has fallen into disorder (
    generated from recent Ver.) was solved. In the opening demo of "Tengai
    Makyou II", the problem that the lower side of the screen fell into
    disorder momentarily was solved. In "F1 Circus '92", the problem that the
    order display fell into disorder momentarily was solved.
  - When "DE-JA" is started, a part of CD-ROM access processing becomes
    slowness near a real machine. In the visual scene, the problem that the
    screen shakes was solved. * Sometimes falling into disorder when the
    screen is rewritten is similar to a real machine.
  - When you start the file of the image of the system card directly by not
    "CD-ROM" menu start but "Hu-Card" menu, operation changes into the CD-ROM
    mode (CD-DA Play, Save-filename at each game).
  - Additionally, a detailed part has been improved and corrected.
  2010/05/13 2.41 released
  - The entire volume balance has been adjusted.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "City Hunter", the problem that the lower side of the
    screen has fallen into disorder by one frame (generated by v2.40) was
    solved. I think that the timing has approached a real machine in even
    other games.
  - "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the
    check is put in here, the V-Sync setting is permitted regardless of the PC
    display environment. Use it with an old video card etc.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/21 2.42 released
  - The speed and timing were brought close to the movement of a real machine.
    In the ending demo of "Lodos Tou Senki", the problem that the surface of
    the picture occasionally fell into disorder (generated by a recent
    version) was solved. I think that the timing has approached a real machine
    in even other games.
  - When a "hes(sound)" file is started, it is started with a hardware state
    of the CD-ROM2 specification. As a result, I think that a game using
    ADPCM sound (drum etc.) became available. (However, the difficulty of the
    ripping in ADPCM use might be high.) * In this change, the hes file of a
    size that is larger than 4Mbits (512Kbyte. doesn't contain the header)
    cannot be used. Perhaps, I do not think that there is a necessity, but if
    you use hes file that is larger than 4Mbits, make the extension ".pce".
  - It prepared for the case where the CD-ROM access error by hardware, OS and
    driver's slumps. As a result, when the hardware error happens, Ootake will
    be able to be closed safely.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/29 2.43 released
  - "Adjust CD-DA Auto Set" was added to "Audio" menu. The timing value of the
    CD sound (CD-DA and ADPCM) is set automatically to match the sound to the
    picture. The frequency of your display (rewrite frames a second) is
    measured for that.
    * The set completion is about 60 seconds. This setting is OK if it sets it
      only once first. If you newly buy a display and a video card of your PC,
      execute this menu again.
    * Set it respectively in the window mode and the full-screen mode. (The
      timing value changes by the display resolution. The setting is
      individually preserved.)
    *  Ootake also doesn't match to a game to which the sound doesn't match
       with a real machine.
  - In the PC environment that cannot use V-Sync setting (doesn't flicker when
    the screen drawing), the method of the speed regulation of a game has been
    improved.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Kaze no Densetsu Xanadu 2", the problem that the
    lower side of the screen occasionally fell into disorder (generated by a
    recent version) was solved. I think that the timing has approached a real
    machine in even other games.
  - Operation by the System-Card image-file that RAM area is included is
    enabled, too.
  - When DirectDraw (draw setting for old video card) is used, if the Windows
    key is pushed, the bug to which Ootake had occasionally stopped was fixed.
  - Additionally, a detailed part has been improved and corrected.

  2010/07/07 2.44 released
  - The fontsize of the message display was changed (when the size of the
    window is used with x3 and x4). 
  - With also Vista/Win7, "Setting to which the sound buffer was done by the
    software process (It is advantageous in tone quality)" was made a default
    configuration.
  - The speed and timing were brought close to the movement of a real machine.
    In "Star Breaker", when going out of the first town, the problem of
    stopping (generated by a recent version) was solved.
  - The bug that there is one extra space in the head of the recognition game
    name of "Nexzr Special - Summer Carnival '93 (J)" was corrected. In this
    game, if you done "CD (Full)Install" or "Save State", please cut space at
    the file name head by hand power. * If you done "CD FullInstall", please
    correct "Folder name" and "File name of the CUE file that exists in that".
  - When "Populous (Hu-Card version)" was started, the bug that an extra
    message was displayed (generated from v2.42) was corrected. 
  - Additionally, a detailed part has been improved and corrected.
  + The execution file for "Windows 98/Me" was opened to the public. The
    operation test is not done. Please see "Readme98.txt" in the ZIP file
    about details and notes, etc.
    http://www.ouma.jp/file/Ootake244-for98.zip

  * The happiness of the game is the world human race commonness. It longs for
    peace.
  * I think that it cannot do improvement & correction of the above-mentioned
    if there are many neither operation report nor defect report. Thank you
    really for you who reported.

----- Exemption matters -----
  It programs as much as possible, and it cannot make amends for the problem
  at all when damage happens because it used this program by any chance.



In Japanese (An English description of this content is in the top.)

ɂ́B_E[hĂ肪Ƃ܂B
"Ootake" ́A@uPCGWṽG~[^[\tgłB

uPCGWv́AX̕i̔\͂őɔł悤ɃZXǂ݌v
Ă߁AƂo@uX[p[t@~RvuKhCuv
{Xs[hȂǁAXybN\ȏ̃|eVf炵}
VłB

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VlɂȂĂΗVтȂƂ͂łBȂƂɂ́A@
ɏo邾߂oŔMvCBȑzĐ삵܂B

----- KvROMC[Wt@Cɂ -----
Epɂ́AHuJ[h̓ep\R֋zo"ROMC[Wt@C"Kv
B(zo߂ɂ́Azo@Kvł)
ECD-ROM2 SYSTEM CARDiver3.0[X[p[VXeJ[h]1000~OŔ
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Np\R̃hCuɓăvC邱Ƃł܂B
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̕ɔzzƒ쌠@ᔽƂȂ܂̂ŁATdɈĂB܂AROMC
[Wt@CƋɃIWiROMLĂ邱Ƃ؂łB
E҂́AzoC[Wt@CɊւĂ͎̎󂯕t܂B

-----  -----
E"Windows XP/2000/Vista/7(32bit/64bit)"삵ADirectX9.0cȏオCXg[
Ă@B("Windows 98/Me"ł͓삵܂)
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̑Ȃp\ȐꍇAÑIvVʁiN̍"Option"{
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̃hCoŐU@\tĂpbh͔xƂ܂BWindowsW
̃hCoœ̋@qȂ̂gĂB

----- p̒ -----
ẼvO̓t[\tgłB쌠͐҂ێĂ܂B
ẼvO͖ۏ؂łBe̐ӔCɂĂpB
EIȗp͋ւ܂B

----- s񍐂v]Ȃ -----
z[y[ẂumT|[gfv
@http://www.ouma.jp/ootake/
[i{Iɂւ̕ԐM͂ł܂j
@ootake@ouma.jp

̃\tg͖ۏ؂ŃmT|[głAs̉Pǧɂ͓w
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Ǝv܂B

----- N@ -----
WindowsX^[gj[N܂B܂́ACXg[tH_ift
HguC:\Program Files\Ootakevj́uOotake.exev_uNbNĂ
BNACD-ROMHu-CardQ[ǂVԂ̂I܂B
CD-ROM̃fBXŃAI{^OɃhCuɃZbgĂB
uZIPkC[Wt@Cv̓ǂݍ݂ɂ́uUNZIP32.DLLvKvłB
   http://www.csdinc.co.jp/archiver/lib/unzip32.html
̑Ȃp\ȐꍇAÑIvVʁiN̍"Option"{
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[KɃvCł邩Ǝv܂B

----- gɂ -----
WindowsX^[gj[uManual(Japanese)vNbNĂǂ݂B

----- ACXg[@ -----
WindowśuRg[plvuvO̒ǉƍ폜vNbNāA
uOotakevACXg[ĂBZ[ut@Cݒt@C
͎c܂̂ŁA폜ꍇ́AACXg[A蓮ŁuOotakev
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̐ݒt@Ci"Ootake.dat"jRs[ƌƓňg܂B

----- o[WAbv̕@ -----
VuOotakevAÂuOotakevƓꏊɃCXg[ĉB
IɁAVt@C㏑܂B
o[W_Elɂčs܂Bo[W_EꍇAuVo[
WŕۑXe[gZ[uv[hłȂꍇ܂̂ŁAC
ĉB

----- Yt\[Xt@Cɂ -----
ẼvÓAPC2Ei݂͔zzIȂĂ܂j̃\[XR[hg
ɂāAύXtĂ`Ő삵܂BPC2Ȇf炵gȂ
܂łɂ葽̎ԂvĂAɎ|ĂȂ
񂵁AxႭȂĂ܂B̏؂肵āAPC2E
҂KiAĎQlɂĂÂPCEG~[^J҂̕X
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uVisual C++ 2008 ExpressvłAȂRpC(rh)ł܂B
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ł́uDirectX 9.0 SDKvɉāAÂo[W̒ɂ݂t@C
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http://www.microsoft.com/downloads/details.aspx?FamilyID=b7bc31fa-2df1-44fd-95
a4-c2555446aed4&DisplayLang=en
"December 2004"ȍ~dinput.lib(t@CTCY157KB)́ADirectX8ȍ~
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http://www.ouma.jp/ootake/delay-j.html
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uxinput.libvgA݃}CN\tgЂ͂𐄏Ă悤łB
uxinput.libvɒx邩ǂ͖mFłAxȂ悤ȂΏI
Ootakełuxinput.libv𗘗p邩܂B

EŁApłJȂƂ͕K\[XR[hYtĂB
E̍ۂɎł܂܂̂ŁAЂƂƂm点ƍKłB
EIȗp͋ւ܂B

TOCf[^x[X񋟂
uNecstasy PC-Engine & PC-FX TOC databasevSquaresoft74l
 http://www.necstasy.net/
 肪Ƃ܂B

----- o[WAbv -----
2006/07/09 0.50
ŏ̐Jo[WłB
2006/07`2009/01 v0.51`v1.69J
(Yt"Update.txt"ɏڍׂLڂĂ܂)
2009/01/31 2.00J
񂩂AJ"Visual C++"ɂȂ܂BYt̃\[Xt@C"Visual
C++"̂̂ɂȂĂ܂B(RpC@Ȃǂ́Ãt@C(Readme.txt)
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2010/01/07 2.26J
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2010/02/02 2.30J
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2010/02/11 2.31J
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2010/02/27 2.33J
"Audio"j[ɁA"CD-DA Delay Frame"ǉ܂Bp\R̉tfBXv
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2010/03/28 2.34J
"Screen->Brightness"j[ɁA+5,+10,+20,+30̐ݒǉ܂Bʂ
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ʃTCY"x4"̂Ƃ"Special Scanlined"̉掿኱ǂ܂B
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2010/04/03 2.35J
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2010/04/10 2.36J
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2010/04/16 2.37J
g`̉ʃoXĒ܂B"\W[uCh"ȂǁA
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2010/04/22 2.38J
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2010/05/01 2.39J
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2010/05/13 2.41J
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2010/05/21 2.42J
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2010/05/29 2.43J
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2010/07/07 2.44J
EBhETCYx3,x4ŗpۂ́AチbZ[W\̃tHgTCY
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http://www.ouma.jp/file/Ootake244-for98.zip

̓̕񍐁As񍐂Ȃ΁AL̉PAC͏oȂ
Ǝv܂B񍐂ĂFA{ɂ肪Ƃ܂B

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