========================================
"Ootake" version 1.50
   Copyright(C)2006-2008 Kitao Nakamura.
   Copyright(C)2004-2005 Ki.(PC2E code)
========================================

In English (e̓{Lq͉̂قɂ܂)

Hello. Thank you for downloading "Ootake".
It is emulator software of great machine "PC Engine"(TurboGrafx16).

As for "PC Engine", to demonstrate the abilities of individual parts to its
maximum, the sense was designed well. The basic processing speed was faster
than great machine "SUPER NES" and "GENESIS" that had gone out, and wonderful
machines with potential more than the spec table.

It was for that, and a lot of masterpiece software where the idea and zeal had
shut oneself up arose especially in Japan. After it becomes it, these..
elderly persons are sure to have the time that wants to play and becomes it 
absolutely. I want to play hot on such an occasion by a sense as possible as
near a real machine. Such a desire was produced having it.

----- About a necessary "ROM image" file -----
  "ROM image file" that sucked out the content of the "Hu-CARD" to the
  personal computer is necessary for use.
  In the use of "CD-ROM2 SYSTEM CARD", it is possible to play by turning on
  the "PC Engine(TurboDUO) CD-ROM disk" to the drive of the personal computer.
  "ROM image" file becomes a breach of the Copyright Act when distributing it
  to the other. Therefore, please treat it carefully.
  The questions about the "ROM image file" are not accepted to the author. 

----- System requirements -----
 "Windows XP/2000/Vista" and "DirectX8.1(or more)". 
 ("Windows 98/Me" might work. but untested.)
  Video card for "DirectX8.1(or more)".
  Sound card for "DirectX8.1(or more)". It is likely to become noisy in a part
  of "Onboard Sound" and the "USB Sound", etc. A sound card fast (It is few of
  latency) is recommended. 

  Perhaps, CPU more than "1GHz-2GHz class" is necessary to play comfortably.
   - If playing with a not fast personal computer, play in full-screen(It is
     possible to switch with "F12" key).

  To play by the sense of a real average machine, it is recommended to play by
  "JoyPad with a good reaction". The reaction of the pad to which the
  vibration function has adhered by an original driver might be late. Use the
  quick one that moves by the driver of the Windows standard to operate. 

----- Directions -----
  This program is a freeware. The author is maintaining the copyright.
  This program is not guaranteed. Please use it by the self-responsibility.
  Business use is prohibited.

----- HomePage -----
  http://www.ouma.jp/ootake/

----- E-mail -----
  ootake@ouma.jp
   - I am not good at English language.
   - Sorry. I think that it cannot reply by the convenience at time.

----- Start -----
  It starts from the Windows start menu. Or, please double-click "Ootake.exe"
  of the installed folder(default "C:\Program Files\Ootake"). 
  - If playing with a not fast personal computer, play in full-screen(It is
    possible to switch with "F12" key).
  - If the "ZIP file" of rom-image is opened, "UNZIP32.DLL" is necessary.
    -> http://www.csdinc.co.jp/archiver/lib/main-e.html

----- How to use -----
  Please read "Manual(English)" from the Windows start menu clicking.

----- Uninstallation -----
  Please uninstall "Ootake" from "Control panel" of Windows. The save file and
  the configuration file remain. When you want to delete it, after
  uninstallation, by hand power, delete "Ootake" folder, please.
  When you want to move the environment to a new personal computer, copy
  former configuration file("Ootake.dat") after installing Ootake in a new
  personal computer.

----- Upgrade in a new version -----
  Please install new "Ootake" in the same place as old "Ootake". 
  Automatically, a new file is overwrited. 
  In the same way, the Downgrade can be done. - "The SaveState File preserved
  by a new version" might not be able to be loaded normally when the version
  is downed. Take care only there, please.

----- About attached source files -----
  This program was produced in changing and the shape given based on the
  source code of PC2E(The distribution has been ended now).
  On this occasion, respectfully in PC2E author's Mr. Ki and the PCE-emulator
  developers from old as thanks.
  The source files is in the "Source" folder in the installed folder.
  The development environment is "MinGW-3.1.0-1" and "MSYS".
  - http://downloads.sourceforge.net/mingw/MinGW-3.1.0-1.exe
   * At "MinGW-4.x.x" and "MinGW-5.x.x", if compilation optimization option
    (-O2) is not invalidated, it is not possible to compile normally.
    "MinGW-3.1.0-1" that the execution speed of the generated exe-file is fast
    is recommended. It is likely to be able to compile even by "Visual C++"
    etc. in a little correction.
  The library for DirectX besides attached source files is necessary.
   - http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz
  Attach the source code when you open the remodeling version and the
  succession version to the public. and, please contact me by E-mail.
  Business use is prohibited.

  Person who offered TOC database
  "Necstasy PC-Engine & PC-FX TOC database" Mr.Squaresoft74
   http://www.necstasy.net/
  Thanks.

----- Upgrade history -----
  2006/07/09 0.50 completion
  - It is the first version of a formal opening to the public.
  2006/07/10 0.51 released
  - A numbered "Save State" "Load State" menu was added, and it was made to
    save of two or more.
  - It was made to preserve the state of the screen when saving by
    "Save State", and to stop with the screen had been displayed when the
    number was loaded. Therefore, the capacity when the state is saved has
    increased by 512KB. The state saving preserved with v0.50 can be read as
    it is.
  - The default of the buffer for CD-DA was changed from 40 to 48.
  - The PC engine mouse was described to the manual. (The selection button and
    the orchis button can be operated by the wheel operation of the mouse.
  2006/07/12 0.52 released
  - The processing fall had generated by the personal computer that did not
    have power was canceled for software with extremely a lot of frequencies
    in which the input of the pad was referred.
  - It corresponded to reading the "hes file"(music tune performance program
    using a built-in sound source of PC Engine). - Please note that
    distributing the "hes file" Rippinged from the "Hu-Card" and "CD-ROM" to
    the other becomes a breach of the Copyright Act. The "hes file" of the
    self-made tune is safe. 
  - Spelling the folder of the source file was corrected and it was corrected
    to "Source" as "Sorce" to have made an error in writing.
  - The matter of the sound card and the game pad was added to the system
    requirements column of Readme.txt(this file).
  2006/07/13 0.53 released
  - In software that played CD-DA on the way of the track, the trouble played
    from the head of the track was corrected.
  - When CD-DA was played, "Pregap" was considered. (At a part of game, the
    part where CD-DA was played corrected the shifting trouble.)
  2006/07/14 0.54 released
  - When two JoyPads or more for Windows were connected, trouble to which the
    JoyPad was not able to be set correctly was corrected. 
  - Information was offered from "PC2E" author's Mr.Ki for the processing of
    the timer interrupt, and a real machine mounted near operation. (The timer
    interrupt first time was generated early in by 512 clocks.)
  - When "Youkai Douchuuki" was started, "Perform SpriteOver" was made to be
    set by the automatic operation. (To make it hide itself on the other side
    when the enemy character came to the score display part)
  - As for "BigAudioBuffer" setting, the name became "Most BigAudioBuffer".
    And "BigAudioBuffer" changed to the setting to which the sound was delayed
    only a little than usual. Use it because of the appreciation of the music
    such as "hes file".
  2006/07/21 0.55 released
  - The noise that happens when the sampling sound of the wave memory sound
    is uttered is reduced, and tone quality has been improved.
  - The menu to select "Window mode start" or "FullScreen mode start" was
    added.
  - At the first stage of "Shubibinman2", the problem that the screen falls
    into disorder in the place of one frame was solved.
  2006/07/22 0.56 released
  - The problem that the sampling voice of a part of game("KLAX"etc.) has
    quickened (It is generated since v0.54) was corrected.
  2006/07/28 0.57 released
  - The noise that happens when the sampling sound of the wave memory sound
    is uttered is made to disappear, and tone quality has been improved.
    Software that uses the sampling drum and the voice can be clearly uttered.
  - The noise that happens when ADPCM sound source is muffled is made to
    disappear, and tone quality has been improved.
  - Software with unique horizontal display beginning position ("Quiz Tonosama
    no Yabou" etc.) is displayed as well as a real machine.
  - When using it by "Windows 98/Me" and "XP/2000 that was installed the ASPI
    driver", the problem that "CD drive letter" is not displayed in the
    "Setting->CD Drive" menu was corrected.
  - "Screen disorder of one frame" that happened when knocked down with
    "Shubibinman2" was corrected.
  2006/08/01 0.58 released
  - The turbo button (auto fire) function was added. It can be set by "Input"
    menu (the second menu from the right).
  - The bug for "Processing to lose the noise of ADPCM (v0.57)" is corrected,
    and tone quality has been improved.
  - The bug that "Gekisha Boy" doesn't start (It is generated by v0.57) was
    corrected.
  - The image of the short cut icon was redrew a little.
  2006/08/04 0.59 released
  - The tone quality of the sampling sound of the wave memory sound has been
    improved.
  - The tone quality of the noise sound is adjusted, and it has approached the
    atmosphere of a real machine.
  - A small noise that happened when the CD-DA sound was muffled was made to
    disappear.
  - When "Red Alert" or "Valis II",etc. was played, the problem of not
    sounding CD-DA was solved.
  2006/08/11 0.60 released
  - When using it with the personal computer in multi core
    CPU(Athlon64x2 etc.), the bug from which the CD-DA sound had not been
    occasionally played was corrected.
  - The noise of ADPCM sound is made to disappear, and tone quality has been
    improved.
  - When "Valis II" or "Urusei Yatsura",etc. was played, the problem that the
    CD-DA sound repeats in the first track was solved.
  - "Resolution change in each line" used by "Asuka120%" was mounted.
    Therefore, the display similar to a real machine can be done.
  - When "Ojousama Densetsu Yuna" was played, the problem that the screen
    becomes pitch-dark when starting was solved.
  - When "State Save data before v0.56" was read since v0.57, the bug to which
    the resolution of the screen had not been correctly occasionally changed
    was corrected.
  2006/08/18 0.61 released
  - When "Sherlock Holmes (1&2)" or "Last Armageddon" was played, the problem
    that had been played as ADPCM voice becoming interrupted was solved.
    * When do you play "Sherlock Holmes (1&2)", use "CD drive to which reading
      is steady fast" or "Virtual CD drive".
  - The access timing of CD-ROM was modeled on a real machine more. In the
    favor, the capacity of the "Save State file" has decreased by 510KB.
  - When "Tenshi no Uta" were played, the problem that the game screen in the
    casino has become pitch-dark was solved.
  - When "Popful Mail" were played, the bug that the screen of the demo has
    become pitch-dark (It is generated by v0.60) was corrected.
  - The bug that an extra sound had been uncommonly emitted according to the
    game at the end of the tune of the CD-DA sound (It is generated by v0.60)
    was corrected.
  - Timing in which the tune of CD-DA was repeatedly performed was made
    preciser.
  - "Save State" was made to be able to be done with stability even while it
    accessed CD-ROM.
  2006/08/25 0.62 released
  - It came to be able to run "Flash Hiders".
  - When "SPRIGGAN mark2" was played, the problem that ADPCM voice is not
    correctly played was solved.
  - When "Valis III" or "Valis IV" was played, the problem that the screen of
    the start demonstration has collapsed was corrected.
  - The stability of the "TurboButton(auto fire)" function was improved, and
    the speed has quickened.
  - "TurboButton(auto fire)" can be set with the "1"-"6" key of the keyboard
    (one that is not ten keys).
  - At full-screen, the magnification mark of the "Screen" menu was made
    the "resolution mark".
  - "Hide Menu" was added to the "Setting" menu. When this check is removed,
    the menu is always displayed.
  - The timing of the line scroll (raster interrupt) was modeled on a real
    machine further. (When "Pac Land",etc. was played, the problem with the
    scene to which the sprite character shifted was solved.)
  - When the tune of the final track of CD-DA is played, the problem that the
    noise occasionally entered the end of the tune was corrected. (Opening of
    "Zero4 CHAMP II" etc.)
  - Additionally, a detailed part has been improved and corrected.
  2006/09/01 0.63 released
  - The wave memory sound was modeled on a real machine more. (When "Fire
    ProWrestling" or "Formation Soccer", etc. was played, the problem that a
    part of sound is not uttered was solved.)
  - When "Cyber Cross" was played, the problem that the screen of the demo had
    flickered was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/09 0.64 released
  - The system message is displayed on the screen. When the check is put in
    "Hide Message" of the "Setting" menu, the message is made non-display.
  - "Opening and shutting of the menu" and "Release of PAUSE" can be done by
    mouse's "Left-click".
  - Interrupt processing was modeled on a real machine more. (When
    "Obocchama-kun" was played, the problem that the screen falls into
    disorder was solved. BGM of "Fire ProWrestling" was modeled on a real
    machine.)
  - When "Popful Mail" was played, the display of opening demo & start demo
    was modeled on a real machine. - Still, after it begins to play a game, it
    freezes it in the visual scene of the third times. It is a problem that
    wants to be solved in the future.
  - Speed & Timing was modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/13 0.65 released
  - The "ZIP file" of rom-image can be open.
    * "UNZIP32.DLL" is necessary.
      -> http://www.csdinc.co.jp/archiver/lib/unzip32.html
  - The wave memory sound was modeled on a real machine more. and, as a
    result, tone quality has improved. Reproducibility of bitter "HUMAN" tones
    ("Fire ProWrestling", "Formation Soccer", and "F1 Triple Battle", etc.)
    has improved, too.
  - The pronunciation accuracy of ADPCM sound is improved, and tone quality
    has been improved.
  - When "Ootake" accesses CD-ROM, and if the menu was displayed or the state
    is saved, the bug that "Ootake" had uncommonly occasionally freezed (It is
    generated by v0.64) was corrected.
  - When "Ootake" accesses CD-ROM, the stability of the "State Save" has been
    improved.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/18 0.66 released
  - When the emulator is pause, the "Pause." is displayed in the finding part
    in the window.
  - "Start FastCD"(Setteing->CD Drive) and "Start SpriteLimit"(Setteing->CPU)
    were added to the setting menu. The setting of the starting default can be
    changed.
  - Speed & Timing was modeled on a real machine more. (At start of gambling
    scene of "Youkai Douchuuki", the problem that the screen falls into
    disorder(only one frame) was solved.)
  - The quality of the sampling sound of the wave memory sound has been
    improved a little.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/22 0.67 released
  - The tone quality and the volume of "PSG noise sound" were modeled on a
    real machine.
  - The volume balance of "PSG, ADPCM, and CD-DA" was thoroughly modeled on a
    real machine.
  - The time of "fade-in & fade-out" of the CD-DA sound was modeled on a real
    machine. (When "Ys Book I&II" or "Tengai Makyo II",etc. was played, the
    switch operation of BGM was modeled on a real machine more.)
  - Additionally, a detailed part has been improved and corrected.
  2006/09/28 0.68 released
  - The tone quality of "PSG noise sound" was modeled on a real machine.
  - The volume balance of "PSG noise sound"  was thoroughly modeled on a real
    machine.
  - The tone quality of the sampling sound of the wave memory sound (drum and
    voice) has been improved more.
  - The reproduction processing of the CD-DA sound source was modeled on a
    real machine. (When "Wizardry I&II" was played, the CD-DA came to be
    played from continuation as well as a real machine at the switch of CD-DA
    and PSG.)
  - Speed & Timing was modeled on a real machine more. (When "Rastan Saga II"
    was played, the problem that the screen uncommonly falls into disorder was
    solved.)
  - When "Ankoku Densetsu (The Legendary Axe 2)" was played, movement was
    slow (it is "Mossari" in Japanese language) after the pause(select button)
    was solved.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/30 0.69 released
  - The bug related to interrupt processing (It is generated by v0.68. In some
    games, the screen was not displayed and stopped.) was corrected.
  - When starting, it is started by "screen stretch setting" that had been
    used last time.
  2006/10/03 0.70 released
  - The processing command of the CD-ROM access was changed to it with high
    interchangeability for the personal computer that doesn't work.
  - The processing of the timer interrupt was modeled on a real machine. (The
    sampling voice of "KLAX" was modeled on a real machine. The tempo of the
    tune of "Dragon EGG" was modeled on a real machine.)
  - The display processing of sprite was modeled on real machine more. (When
    "YuuYuu Jinsei" was played, at the game end, the problem that the garbage
    of sprite had been displayed was solved.)
  - When "Bloody Wolf" was played, the character display when the boss appears
    has been improved.
  - Speed & Timing was modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.
  2006/10/07 0.71 released
  - Speed & Timing(Timer interrupt etc.) was modeled on a real machine as much
    as possible. As a result, the tone quality of PSG sound has improved, too.
  - "Horizontal Scanlined" can be chosen by the setting menu of the screen.
    ("Setting"->"Screen"->"Horizontal Scanlined")
  - Processing related to the raster interrupt was modeled on a real machine.
    (The reduced screen of "Ryuuko no Ken" can be displayed just like a real
     machine.)
  - Additionally, a detailed part has been improved and corrected.
  2006/10/11 0.72 released
  - The volume and the tone quality of "PSG noise sound" were adjusted, and it
    was made to listen easily in any PC (speaker) environment.
  - The processing of the VRAM access was modeled on the movement of a real
    machine. (When "21emon Mezase Hoteru Ou" was played, the problem of the
    character representation was solved.)
  - When "Mugen Senshi Valis" was played, the problem that the voice was not
    corresponding to animation was solved.
  - When "BURAI Hachigyoku no Yuushi Densetsu" was played, the problem that
    drawing around the window has fallen into disorder was solved.
  - The drawing processing when the scanline was used was sped up a little.
  - The speed was elaborately adjusted, and it modeled on a real machine.
  2006/10/16 0.73 released
  - The tone quality of the wave memory sound was improved(the ease of the
    sound was valued), and modeled it on the atmosphere of a real machine.
  - "CD Change" menu was added to the "File" menu. The CD-ROM game can be
    replaced after "Ootake" started.
  - When starting, the bug in which last "PowerSaving setting" was not
    reflected was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2006/10/20 0.74 released
  - The processing of the wave memory sound was corrected and improved. The
    tone quality was modeled on the atmosphere of a real machine.
  - The reading processing of the joypad has been improved(speed-up and
    perhaps stability improvement).
  - It dealt with the problem that the joypad might not be able to be set in
    some personal computer environments.
  - When "TV Sports Basketball" was played, the problem that freezed before
    the player was selected (It is generated by v0.72) was corrected.
  - "Open bram Folder" menu was added to "File" menu.
  - Additionally, a detailed part has been improved and corrected.
  2006/10/21 0.75 released
  - When "Chou Aniki" was played, the bug that the screen falls into disorder
    (It is generated by v0.74) was corrected.
  2006/10/22 0.76 released
  - Processing related to interrupt has been improved with the correction.
    (It approached a real machine. And the problem in which the disorder of
     one frame existed on the screen of clearing "Chou Aniki" was corrected.)
  2006/10/27 0.77 released
  - Processing related to interrupt was modeled on a real machine more.
    (The disorder of the manufacturer logo display of "Spriggan Mark2" was
     corrected. The problem in which the disorder of one frame existed on the
     screen immediately after the start of "Chou Aniki" was corrected. I think
     the operation timing of other software has approached a real machine,
     too.)
  - The tone quality and the volume of "PSG noise sound" were modeled on a
    real machine.
  2006/11/02 0.78 released
  - The fade-out processing of "CD-DA sound" was modeled on a real machine.
    (When "Ys III" was played, the problem that the tune of CD-DA stopped
     after the casket was opened was solved.)
  - It came to be able to operate "Music CD player" built into "System Card".
  - When "F1"key(reset) was pushed while playing the CD-game, CD-ROM can be
    replaced.
  - When "Out Run" was played, the problem that one line of the lowest has
    fallen into disorder was corrected.
  - The volume of the sampling sound of "Wave Memory Sound" was modeled on a
    real machine more.
  - The volume balance of "CD-DA, ADPCM, and PSG" have been elaborately
    adjusted.
  2006/11/08 0.79 released
  - Processing related to interrupt was modeled on a real machine more.
    (When "Exile(XZR)" was played, the problem to which the image of the
     visual scene had been occasionally delayed was solved. When "Valis" was
     played, the bug to which the opening demonstration becomes pitch-dark (It
     is generated by v0.77) was corrected. And I think the operation timing of
     other software has approached a real machine, too.)
  - When "Exile(XZR)" was played, It came to be drawn to the visual scene
    after the last boss correctly.
  - The Joypad setting for "three button pad" can have been preserved.
    (The key is allocated in "III[=RUN] button" and "IV[=SELECT] button".)
  - "Initialize Pad #1-#5" was added to "Input" menu.
  - In specific foreign language input environment (IME), the trouble to which
    the Joypad was not able to be set was corrected.
  - When "Music CD player" built into "System Card" was played, the problem of
    the elapsed time display was corrected.
  - The volume balance of CD-DA sound source and a built-in sound source was
    modeled on a real machine more.
  2006/11/11 0.80 released
  - The load of the "CD-ROM access" processing was lightened. As a result, in
    a CD-ROM drive environment not fast, the problem with "The noise enters
    BGM of a built-in sound source when CD-ROM was accessed" was solved.
  - Processing related to interrupt was modeled on a real machine more. As a
    result, "Lemmings" came to operate. I think the operation timing of other
    software has approached a real machine, too.
  - "Swap I&II" was added to "Input" menu. (For "Lemmings" with the mouse)
  - If "7" key (It is not ten keyboard) is pushed, "Swap SEL&RUN" ("SELECT"
    button is replaced with "RUN" button) is executed. Use it when you connect
    3-button pad.
  - When "Music CD player" built into "System Card" was played, the bug that
    had been occasionally freezed when all tune performance was completed was
    corrected. And, when "Ootake" was paused while performing music, the bug
    of which the error margin went out to the display at the elapsed time was
    corrected.
  - The volume balance of CD-DA sound source and a built-in sound source was
    modeled on a real machine more.
  2006/11/17 0.81 released
  - The interrupt processing has been improved, and the speed was elaborately
    adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was
    played, the problem that the message display fell into disorder
    occasionally was corrected. I think the operation timing of other software
    has approached a real machine, too.)
  - At the start of "Chase H.Q.", the problem being displayed for drew extra
    was solved.
  - When the stage of "S.C.I" was cleared, the problem that an extra drawing
    is uncommonly displayed was solved.
  - In the demo scene of "PC Denjin", a part of drawing that was not correct
    was corrected.
  - In the "high score display scene" of "Puyo Puyo CD", the raster scroll
    became accurate.
  - When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be
    executed automatically.
  - When "Screen" menu sets "Non-Stretched", the bug with the game that did a
    wrong drawing was corrected. 
  - "MoreEarly RasterTiming" menu was added to "CPU" menu.
  - Additionally, a detailed part has been improved and corrected.
  2006/11/24 0.82 released
  - "Fast Seek" was added to "Speed" menu. When a fast CD drive is used, the
    time of the CD seek is shortened. * When CD drive not fast is used, the
    noise might mix with a built-in sound source at the CD seek. In that case,
    leave the check removed (default).
  - "Start FastSeek" was added to "Setting"->"CD Drive" menu. 
  - In event scene of "Ys IV", the problem that the screen and the voice
    shifted occasionally was solved. * When CD drive not fast is used, it is
    likely to shift still a little. In that case, use virtual CD drive
    software.
  - In event scene of "Ys IV", the problem being uncommonly drawn to the noise
    of one line was solved.
  - In "Nectaris", the problem that the scroll of the map has slowed was
    solved. I think the operation timing of other software has approached a
    real machine, too.
  - In "Wonder Momo", the problem that the borderline of the division scroll
    flickered occasionally was solved.
  - When "Open bram Folder" of "File" menu is executed, the "bram file (buckup
    memory RAM file)" is updated. * The update of "bram file" is done at "The
    state is saved" or "Game(Ootake) is ended", too.
  - When the "HES file (sound file of PC Engine)" is opened, it is
    automatically set to the "BigSoundBuffer"(The sound buffer is enlarged.
    And, the frame rate is lowered.) mode.
  - Additionally, a detailed part has been improved and corrected.
  2006/12/01 0.83 released
  - In "Ginga Fukei Densetsu Sapphire", it mounted so that "ADPCM voice" is
    played before "2-Stage is started". As a result, other Game with the
    problem that ADPCM is not played might have been corrected.
  - The CD access processing has been improved so that it emulated as the same
    as possible as for any personal computer environment. As a result, at the
    access speed of a variety of CD drives, it was solved that the sound
    shifted. (Visual scene of "Ys IV" and "Popful Mail", etc.)
  - "Popful Mail" came to operate(v0.82). Moreover, it was made not to freeze
    even if CD drive not fast was used. 
    * "Popful Mail" needs "CPU power" more than other games. When used with a
       personal computer not fast, it doesn't operate well.
  - The operation speed of CPU (consumption cycle) was approached to a real
    machine. (Certain experiment information from PC2E author's Mr.Ki)
  - In specific foreign language input environment (IME), the trouble to which
    the Joypad was not able to be set was corrected.
  - In "Rainbow Island", when the display of "Hurry!!" appears, the problem
    that the screen had become one light blue color (generated by v0.81) was
    corrected.
  - In "Fighting Street", at the match conclusion (chiefly at "Time Over"),
    the problem that ADPCM voice was not occasionally played was solved.
  - In opening demo of "Dragon Slayer: Eiyuu Densetsu II", the problem with
    not correct vertical position where a part of screen was displayed was
    corrected.
  - In the software for mouse, when mouse's wheel was moved up and down
    quickly, the problem that had become reset operation of PC Engine
    (SELECT+RUN) occasionally was corrected.
  2006/12/03 0.84 released
  - When CD-ROM was accessed in some games, the bug that a noise mixed with
    ADPCM sound occasionally (generated by v0.83)) was corrected.
  2006/12/03 0.85 released
  - In version0.84, the bug of the CD access processing existed. Because of
    that, in some games, "the trouble that fell into disorder the game screen,
    and stopped" was corrected.
  2006/12/08 0.86 released
  - In "Star Parodia", after the middle boss who has shape of tree
    (on the "Battle Stage" mode) is defeated, the problem that BGM of CD-DA
    stopped was solved. As for other games, a similar problem might have been
    solved, too.
  - In "Ys IV", the problem that some pictures and the sounds shifted was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2006/12/15 0.87 released
  - The problem that "Kabuki Ittouryoudan" was not able to be started (
    generated from v0.80) was solved.
  - In "Ys IV", the problem that some pictures and the sounds shifted was
    corrected. * Even ending did the confirmation completion. When CD drive
    environment not fast is used, the noise might enter the sound. In that
    case, please use virtual CD drive software.
  - Operation speed & timing of CPU has been elaborately adjusted. (I was
    going to refer to experiment information on PC2E author's Mr.Ki.)
  - "TurboButton(AutoFire)" timing of "LowSpeed" has been readjusted. (In
    "Ys IV", AutoFire has been Ok.)
  - Additionally, a detailed part has been improved and corrected.
  2006/12/22 0.88 released
  - Operation speed & timing of CPU has been elaborately adjusted. (In
    "ZIPANG", the problem that the screen falls into disorder uncommonly by
    one frame was solved. I think that it approached a real machine by
    operation about other softwares, too.)
  - Additionally, a detailed part has been improved and corrected.
  2006/12/29 0.89 released
  - "SUPER GRAFX"(higher model machine to which a little number was sold in
    Japan) was mounted. "1941", "Aldynes", "Battle Ace", "Granzort", and
    "Daimakaimura(Ghouls'n Ghosts)" five all chosen set of software came to
    operate. A good year.
  2007/01/02 0.90 released
  - The image quality ("Coloring" & "Quality of the special scanline of
    default") has been improved to become beautiful and easy to play.
  - "Set Resume" menu was added to "File" menu. The game that puts the check
    in this menu starts from the last continuation when starting next. (Every
    time, when ending, it saves the state by the automatic.) Moreover, states
    of the "TurboButton" setting and the "CPU Speed" setting , etc. return.
    (The best setting at each game can be preserved.)
  - Operation speed & timing of CPU has been elaborately adjusted. In
    "Bravoman", the problem that the character font takes the shape (generated
    from v0.88) was corrected.
  - The behavior (screen display) when the "Hu-CARD game" started was modeled
    on a real machine.
  - "MoreLate RasterTiming" menu was added to "CPU" menu.
  - The resolution of "400x300" and "800x600" can be selected at full-screen.
  - Additionally, a detailed part has been improved and corrected.
  2007/01/08 0.91 released
  - "TV Mode" was added to the image quality mode of the screen. It is
    possible to play by atmosphere like the video output of TV. A temporary
    switch can be done by "Screen" menu (or "F11" key). At "Setting"->"Screen"
    menu, it can be set to start.
  - "Configure TurboButton" was added to "Input" menu. The button only for the
    auto fire function can be set. * When you set this button and you do a
    usual auto fire setting ("TurboButton I", "TurboButton II" menu), it is
    possible to use it oppositely as "Non-TurboButton".
  - "TurboSpeed Off" was added to the speed setting of the auto fire. When you
    set the button only for the auto fire ("Configure TurboButton" menu), the
    auto fire button can be off (it doesn't function as I&II button).
  - Operation speed & timing of CPU has been elaborately adjusted. At high
    score display of "Darius Plus" and Half-time of "Formation Soccer'90",
    etc., the problem that the screen fell into disorder by one frame
    occasionally was corrected.
  - The scanline image quality when the screen is "x4" has been improved.
  - At full-screen, the switch processing of the screen mode (stretch and
    scanline) was sped up.
  - The reproducibility of the "SUPER GRAFX" has been improved. In ending of
    "Daimakaimura(Ghouls'n Ghosts)", partial fade-out processing of the
    screen smoothed. (I think that it can do the same reproduction as a real
    machine if the memory 16 years of me ago is correct.(^^;)
  - "Super Grafx Mode" was added to "CPU" menu. It is possible to switch to
    the "SUPER GRAFX" mode by hand power. I think that the demonstration and
    the game etc. of making for the "SUPER GRAFX" by oneself operate, too.
    Moreover, if you use it in "Darius Plus" with "Perform SpriteLimit" menu,
    it comes skilled a strong sprite ability like "Hardly flickered with the
    SUPER GRAFX real machine".
  - Additionally, a detailed part has been improved and corrected.
  - After that, it is a supplementation with the last upgrade release. If you
    used "Set Resume" menu added with v0.90, in the game where a high score is
    not preserved, a high score permanently remains. I think that it heats the
    game play.
  2007/01/12 0.92 released
  - By "Speed" menu, the progress speed (Video Speed) of the game can be
    adjusted. Use it when you want to play RPG that walking is slow, and the
    action game with high difficulty, or more. * The music of a built-in sound
    source might become fast according to the game, too. If CPU power of your
    personal computer is insufficient, it slows oppositely. (It lightens
    comparatively when setting to "FullScreen"&"TV Mode".)
  - In the final stage beginning part of "Akumajou Dracula X", the problem
    that the screen had regularly done the flash (generated from v0.88) was
    corrected. I think the operation timing of other game has approached a
    real machine, too.
  - In "Madou King Granzort", the trouble to which the screen was not
    correctly displayed (generated by v0.91) was corrected.
  - The sound processing part was sped up a little.
  - When "TV Mode" of "Setting"->"Screen" menu was set, the bug in which the
    setting had not been reflected when being start next time was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/01/19 0.93 released
  - The CPU(HuC6280) processing part was sped up (lightened) in some measure.
    * Compared with me
  - When the window of Ootake is not active, the emulator keeps working. In
    window mode, when the messenger software and the TV recording software,
    etc. start, the game is not interrupted.
  - "Minimize & Pause" menu was added to "Screen" menu. It is possible to
    execute it also with "F9" key. When you want to restart, click the
    Ootake's icon on the taskbar.
  - When setting to "Start FullScreen mode", the bug that "400x300" and
    "800x600" are not displayed in "Screen" menu was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/01/26 0.94 released
  - Processing related to drawing was sped up (lightened) in some measure.
  - Processing of "Video Speed Up" mode was sped up (lightened).
  - The problem that "Tenshi no Uta" did not operate (generated from v0.87)
    was corrected.
  - At "Save State" with numbered, when there is already a saving file of the
    number, the screen shot of former saving file is displayed and the
    superscription is confirmed. * The screen shot is displayed at the file
    saved since v0.94.
  - In Window mode & paused, the display of the window on the foremost side is
    released.
  - In Window mode & when the mouse cursor is not moved, the cursor is
    automatically concealed.
  - Additionally, a detailed part has been improved and corrected.
  2007/02/02 0.95 released
  - It corresponded to operation by "Windows Vista". It operates almost
    normally in the "FullScreen" mode. However, there are still the following
    three problems.
    * The smoothing of the image quality is not effective. (It becomes a
      little hard image quality. The processing is a little heavier than
      WindowsXP.)
    * In the window mode, "V-Sync" doesn't work. (The image flickers a little
      when scrolling.)
    * In the window mode, operation slows when the sidebar and the
      gadget, etc. are displayed.
    If the driver of nVidia for Vista perfection goes up, the above issue
    might be solved. (It is unconfirmed in the video cards other than made of
    nVidia now.)
    Therefore, the current state recommends the use set to "Setting->Screen->
    Start FullScreen mode" by the menu. I think that the Ootake side can
    correspond to complete operation (include for Aero) in the Vista window
    mode in the future.
  - Processing related to drawing and playing sounds was sped up (lightened)
    in some measure. * Compared with me
  - The system requirements was done for "DirectX8.1 or more". I think that
    tone quality improved according to the environment. If you use the low
    version of DirectX, please download a new version.
    http://www.microsoft.com/windows/directx/
  - In the "Video Speed Up" mode, the tone quality was improved.
  - In the "Video Speed Up" mode, the processing was sped up (lightened).
  - In the "BigAudioBuffe" mode, the size of the buffer was made the half of
    the former version. (In a lot of tunes, it sounds better by the buffer of
    a moderate size.)
  - Additionally, a detailed part has been improved and corrected.
  2007/02/16 0.96 released
  - Hello. I haven't seen you for a long time.
  - Interrupt processing was modeled on a real machine more. In the ending of
    "Formation Soccer '90", the problem of freezing was solved.
  - In "Mugen Senshi Valis", the problem that the time display had been hidden
    was solved. Moreover, in other some games such as "Fantasy Zone", I think
    that the vertical display beginning position became it as well as a real
    machine.
  - Additionally, a detailed part has been improved and corrected.
  2007/02/23 0.97 released
  - The number of maximum preservation of "State saving with the number" has
    been increased to "20 pieces".
  - "1552 Tenka Tairan" came to operate by last update (v0.96).
  - When you use "Software of the television watching etc." and "Ootake" at
    the same time, the problem that the noise regularly occasionally entered
    the sound was solved.
  - "Window Activated Non-automatically" (setting of whether the window is
    automatically activated) was added to "Setting->Screen menu".
  2007/03/02 0.98 released
  - In start demo of "Dragon Slayer Eiyuu Densetsu", the part where the scroll
    was rough (generated from v0.96) was corrected.
  - When "Martial Champion" is started, not six-button pad but three-button
    pad is connected by the automatic operation.
  - When the window of Ootake is minimized, the window was not automatically
    activated. When the "hes file (PCE Music File)" is playing BGM and your
    other work is being done, it became easy to select music with the joypad.
  - Additionally, a detailed part has been improved and corrected.
  2007/03/31 0.99 released
  - Interrupt processing was modeled on a real machine more. In "Anesan", the
    problem that was advanced though the button of the joypad was not pushed
    occasionally (generated from v0.77) was solved.
  - In "Adventure Island (Dragon's Curse)", the problem with a not correct
    processing of the piling putting together of the screen was corrected.
  - In "Hani In The Sky", the problem with a rough scroll was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - The next version is "1.00". However, there is no special meaning. It is a
    street point. Thank you for reading my English language not good always.
  2007/04/27 1.00 released
  - The access processing of CD-ROM was considerably sped up. I think that it
    came to be able to perform CDDA (CD sound source) and ADPCM voice well
    even in a personal computer environment so not fast.
    As a result, the size of the buffer of CDDA is made 512 fixation , and the
    tone quality of CDDA has been improved.
  - "Install(CD speed-up)" menu was added to "CD-ROM" menu. The CD-ROM access
    is sped up by installing the "data track" part of CD-ROM.
  - The ["Replay"Previous Hu-CARD Game] button was added to the start screen.
    ("R" key of the keyboard is also the same.)
  - "Recent" menu was added. It is possible to play quickly by selecting it
    from among the Hu-CARD game that played recently.
    (It is possible to execute it also with "R" key of the keyboard.)
  - "CD Change(NoReset)" menu was added to "CD-ROM" menu. Use it in "CD Battle
    Hikari no Yuushatachi" and "Music CD player built into System Card", etc.
  - Interrupt processing was modeled on a real machine more. "Cosmic Fantasy 4
    Totsunyuu hen" and "Gotzendiener" came to operate. In "Janshin Densetsu",
    the status screen came to be displayed correctly. I think that it
    approached a real machine by the operation timing as for other some
    software.
  - The memory access processing was modeled on a real machine. In
    "Double Dragon II", The animated cartoon display became correct, and sound
    shifted was solved.
  - In "Double Dragon II", ADPCM voice immediately after the start was
    accurately sounded.
  - The forwarding of ADPCM data was modeled on a real machine. In
    "Popful Mail", vocal timing has improved.
  - At the setting "Turbo Cycle (CPU of PC Engine is sped up)" the load has
    been decreased.
  -* Some(about 100) the game name recognized with CD-ROM were changed. If you
     cannot load "saving file of the old version", each one must change "file
     name of the saving file". *The new file name can be confirmed by saving
     once.
  - Additionally, a lot of detailed parts have been improved and corrected.
  2007/04/27 1.01 released
  - When switching from the full-screen display to the window display, the bug
    that the system menu of the window (closing button etc.) had disappeared
    was corrected.
  - At the numbered "Save State" and "Load State" menu, the "*" mark is
    displayed by the saving file existed.
  - At installation in "Install(CD speed-up)" menu, the game of which the CD
    read error went out in the final sector can have been installed.
  - Additionally, a detailed part has been improved and corrected.
  2007/05/04 1.02 released
  - The sound processing was considerably sped up. In sound chip so not fast
    or personal computer environment so not fast, a clear sound might have
    come to be played. And, tone quality has improved, too.
  - Graphic processing was sped up a little.
  - In "Langrisser", ADPCM-voice is correctly played.
  - The forwarding of V-RAM was modeled on a real machine. In "Langrisser",
    the status display when scrolling became correct.
  - The processing timing when CD-ROM was accessed was modeled on a real
    machine. "Ys IV", "Popful Mail", and "Mugen Senshi Valis", etc. have
    improved. ("Ys IV" and "Popful Mail" can be played with stability by
    installing data by "Install" of "CD-ROM" menu.)
  - In "Card Angels", It came to be able to do men's tip (when winning, it
    keeps pushing I and II buttons). And, three button pad is automatically
    connected.
  - The processing speed was modeled on real machine more. In "Chou Aniki",
    the problem that the screen uncommonly falls into disorder was solved.
  - In "Super Darius II", a little disorder of the high score list display was
    solved. And in the scene of shop of "Forgotten Worlds", the same problem
    was solved.
  - If the game that has executed "Install(CD speed-up) menu" is started, the
    display of the message of the CD-ROM recognition changes from the display
    of "CD:" into "In:".
  - Additionally, a detailed part has been improved and corrected.
  2007/05/11 1.03 released
  - "Option" button was added to the screen of the start. The hardware use
    setting of the sound can be selected. Additionally, a similar selection
    item was added also to "Setting->Audio" menu. If it makes an error, 
    it doesn't operate, and the noise is recorded, try changing this.
  - "Tool -> TG16 ROM-image Bit Convert" menu was added to "Setting" menu.
    "TurboGrafx16's Rom-image" with the sucking out machine for Japan (Data
    has taken the shape at this stage) is output correcting it. The corrected
    file is preserved in "install" folder, and move properly.
    * The preserved image-file becomes a breach of the Copyright Act when
      distributing it to the other. Therefore, please treat carefully.
  - The processing speed & timing were elaborately modeled on a real machine.
    In "Forgotten Worlds", "Shin Onryou Senki", "Spriggan", "Spriggan markII",
    etc. , the problem that the screen shook occasionally was solved.
  - In "Quiz Tonosama no Yabou", overlapping the screen of the opening
    demonstration became correct.
  - In "Ginga Ojousama Densetsu Yuna", the part where the opening
    demonstration had fallen into disorder became correct.
  - In "Volfied", the problem that the screen has fallen into disorder (It is
    generated by v1.02) was corrected.
  - In "Shin Onryou Senki", the problem that ADPCM voice is not correctly
    played (It is generated by v1.02) was corrected.
  - "All Default" menu was added to "Setting" menu.
  - Additionally, a detailed part has been improved and corrected.
  2007/05/13 1.04 released
  - At "TG16 ROM-image Bit Convert" menu (added it by the last update), when
    the convert was completed, the bug to which "install" folder did not open
    by the automatic operation was corrected.
  - The sound initialization part has been corrected and improved. In the
    personal computer environment that cannot be operated up to now, it
    might have come to be able to be operated. Moreover, when it is not
    possible to operate, a concrete error message is displayed as much as
    possible.
  - In the environment to which the CD-ROM(DVD-ROM) drive cannot be
    recognized, the stability of "Hu-CARD game play" has been improved.
  - Additionally, a detailed part has been improved and corrected.
  2007/05/18 1.05 released
  - In "Windows Vista", when the dialog to open ROM-image is displayed, the
    bug that Ootake closed uncommonly (generated by v1.04) was corrected.
  - In playing "Hu-CARD game", when "F1" key is pushed while pressing "Ctrl"
    key, not reset but "CD Play" was made to be able to be executed.
  2007/05/29 1.06 released
  - The screen display processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/02 1.07 released
  - The processing of ADPCM voice was modeled on the movement of a real
    machine. "Top wo Nerae vol.1" came to operate.
  - The CPU(HuC6280) processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - When "Garou Densetsu Special" or "Ryuuko no Ken" is played, it becomes
    "setting of CD-ROM access fast" automatically.
  - "Show Debug Window" was added to "Setting->Tool" menu. (for Developer)
  - Additionally, a detailed part has been improved and corrected.
  2007/06/08 1.08 released
  - The CPU(HuC6280) processing part, Sound processing part, and Sprite&BG
    character processing part was sped up. I think that processing lightened
    in some measure of a personal computer environment so not fast.
  - In some games ("Bloody Wolf" and "Power League 3", etc.),  the bug with
    not correct display order of the screen (generated from v1.03) was
    corrected.
  - To play comfortably, the CD-ROM seek setting of default was made
    "Fast Seek" mode.
    * If you loaded the state of an old version, "Fast Seek" returns OFF. In
      that case, please put the check in the "Speed->Fast Seek" menu by hand
      power. Then, I think that can play comfortably.
  - The processing of ADPCM voice was modeled on the movement of a real
    machine more. In the latter half of "Top wo Nerae vol.1" came to operate.
  - In "Tengai Makyou - Fuuun Kabuki Den", the display order of the character
    became correct.
  - In game that has changed resolution of each line, the operation was
    modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/15 1.09 released
  - The image quality of "TV Mode"(Processing is light) has been improved. And
    it was made "Screen setting of default". By "Setting->Screen" menu it is
    possible to set it to the previous default("Special Scanlined" - sharp and
    play easily).
  - The item that set the "Gamma-value(brightness)" was put on "Screen" menu.
  - The item that set the "Density of Scanline" was put on "Setting->Screen"
    menu. When setting it to "TV Mode" or "Horizontal Scanlined", it is
    reflected.
  - The tone quality of the sound has been improved. In the personal computer
    environment from which the noise has occurred, I think that the noise
    decreased(disappeared) in some measure.
  - The sound processing part and additionally, a detailed part was sped up.
  - The speed and timing were brought close to a real machine more. In demo
    scene of "3x3 Eyes", the gap of the sound was solved. I think that the
    operation timing improved in other games, too.
  - In ending of "Splatterhouse", the staff roll was made the same expression
    as a real machine.
  - In demo play of "Magical Chase", the problem that the noise sound had been
    emitted when having started was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/22 1.10 released
  - The processing part related to "Joypad" and "Memory Base 128(Preservation
    device put on the market in Japan)" has been improved. In "THE ATLAS",
    "Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came
    to be able to save to "Memory Base 128".
  - Operation speed & timing of CPU has been elaborately adjusted.
  - In "Burning Angel", the problem that the character was displayed in front
    of the status display was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/29 1.11 released
  -**[IMPORTANT please read]
     In almost all the games of TurboGrafx16's "Turbo-Chip", there is a report
     that is able to play without trouble with Ootake. Please convert it into
     a correct image file if you use the sucking out machine for Japanese
     "Hu-Card".
     It is possible to convert it when the file is opened with Ootake.
     The converted "just proper" image file can be used with
     [a lot of other Free TG16/PCE emulators], too. This is a "fair" method
     for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.
     (Thank you for reading.)
  - Video chip (VDC,VCE) processing part was considerably sped up. I think
    that processing lightened in some measure of a personal computer
    environment so not fast.
  - The screen processing of "SUPER GRAFX (Japan)" was improved, and the speed
    improved.
  - Processing related to the "ARCADE Card (mass buffer memory card of Japan)"
    is improved, and interchangeability has been improved. "Laplace no Ma"
    came to operate without trouble.
  - "ARCADE Card" menu was added to "CD-ROM" menu. If this check is removed,
    it can be operated in the state of "ARCADE Card none".
  - "Star Mobile" came to operate.
  - Operation speed & timing of CPU has been elaborately adjusted. In stage 3
    of "Soldier Blade", the screen disorder of one frame (generated by v1.10)
    was solved.
  - In visual scene of "Ninja Ryuukenden", overlapping the screen was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/03 1.12 released
  - Operation speed & timing of CPU has been elaborately adjusted. In
    "Cyber Cross", the bug to which the demonstration was not displayed (
    generated by v1.11) was corrected.
  - In start of "Dai Makaimura", the bug to which the memory check message was
    not displayed (generated by v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/06 1.13 released
  - The sprite display processing was improved, and "Fighting Run" came to
    operate. (I got material information to operate from PC2E author's Mr.Ki.
    Thanks very much.)
  - Operation speed & timing of CPU has been elaborately adjusted. In a lot of
    games, I think that it approached a real machine by the timing of the
    sound of the demonstration scene. And in "Snatcher", the freezed trouble
    (generated from v1.11) was solved.
  - In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the
    screen was corrected. (This bug was generated from v1.11.)
  - In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early
    (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/13 1.14 released
  - The drawing processing and the CPU processing etc. were sped up
    respectively a little. I think that processing lightened in some measure
    of a personal computer environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. In "Wonder
    Momo", the bug to which the picture after the stage cleared was not
    correctly displayed (generated by v1.13) was solved.
  - In the ending of "Formation Soccer'90", the trouble that had been freezed
    (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/20 1.15 released
  - In the last stage of "Image Fight", the character came to be displayed
    correctly.
    * As a result, all the games of "Hu-Card" might operate without trouble at
      the report from users.
  - Operation speed & timing of CPU has been elaborately adjusted. In
    "Kisou Louga", the gap of the voice was solved. I think that the operation
    timing improved in other games, too.
  - Processing related to the memory access was considerably sped up. I think
    that processing lightened in some measure of a personal computer
    environment so not fast.
  - When "Gradius","Salamander" or "Parodius" is started, the sound
    automatically becomes a stereo mode. Tone quality is considerably good!
  - Additionally, a detailed part has been improved and corrected.
  2007/07/21 1.16 released
  - In "Tengai Makyou II - Manjimaru", the bug that the scroll became rough
    occasionally (generated by v1.15) was corrected.
  2007/07/23 1.17 released
  - The bug not to be able to start "Takeda Shingen" (generated from v1.15)
    was corrected.
  - In "World Heros 2", the problem that the screen fell into disorder
    occasionally was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/23 1.18 released
  - In "Ryuuko no Ken", the bug that the screen falls into disorder (generated
    by v1.17) was corrected.
  2007/07/27 1.19 released
  - The operation timing of CD-DA(CD sound source) play processing was brought
    close to a real machine. In "Double Dragon II", "Kisou Louga", "3x3 Eyes",
    "Laplace no Ma" and "Linda Cube", etc., the timing of "Sound and picture"
    has improved. Perhaps, all the games might have become similar.
  - Operation speed & timing of CPU has been elaborately adjusted. The
    following effect existed.
    - In the last stage of "Akumajou Dracula X", when going up the stairs, the
      problem that had been uncommonly occasionally freezed (generated from a
      recent version) was solved.
    - In "Wizardry I&II", the problem that the status display part had shaken
      (generated from a recent version) was solved.
    - In the start demo of "Necros no Yousai", "The attack scene of Amazon
      dashes out only by one frame" was reproduced.
    - In the opening scene of "Shin Megami Tensei", the problem that the
      screen sometimes fell into disorder by one frame occasionally was
      solved.
  - In "Wizardry V", the trouble to which the enemy character had not been
    displayed (generated from v1.15) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/29 1.20 released
  - In "Gradius","Salamander" and "Parodius", when "Load State" is done, the
    bug that the pad was not able to be operated (generated from v1.15) was
    corrected.
  - Operation speed & timing of CPU has been elaborately adjusted. At the
    stage clear of "Parasol Star", the problem that the screen shook
    uncommonly occasionally was solved.
  - In the opening demo of "Popful Mail", the problem that the surface of the
    image flickered uncommonly occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/08/03 1.21 released
  - The operation timing of CD-DA(CD sound source) play processing was
    elaborately brought close to a real machine. I think that the timing of
    the voice and the image became it in a lot of games as well as a real
    machine.
  - Processing related to the memory access and drawing, etc. was sped up. I
    think that processing lightened in some measure of a personal computer
    environment so not fast.
  - When "Gradius II" is started, it become the mode to which the laser and
    spread-bomb do not blink. As a result, it is possible to play comfortably.
    In case of unnecessary, remove the check on "Auto Improve Graphics
    (Gradius II)" of "Setting->CPU" menu.
  - In "Rainbow Island", when the display of "Hurry!!" appears, the going
    under water scene was made reproduction near real machine (The character
    display remains in the line top of water).
  - In "Top wo Nerae vol.1", the load to the personal computer has been
    decreased.
  - In some games ("BURAI" etc.), when the CD sound source is played, the bug
    that had stopped in the first part once occasionally (generated from
    v1.19) was corrected.
  - "PC Performance Test" was added to "Info" menu. Whether Ootake operates
    comfortably without the processing delay is checked. If "((( Bad Condition
    [x]! )))" is displayed, the	processing delay has occurred. In that case,
    the	trouble (in the game) might occur because the disk access timing is
    late when playing "CD-Game".
  - Additionally, a detailed part has been improved and corrected.
  2007/08/10 1.22 released
  - Operation speed & timing of CPU has been elaborately adjusted. In the
    visual scene of "Private Eyedol", the problem that the display in the
    upper part of the screen blinked uncommonly occasionally was solved.
    In a lot of other games, I think that it approached a real machine by
    timing, too.
  - The start demo of "Efera & Jiliora - The Emblem From Darkness" came to
    operate normally.
  - It came to be able to recognize CD-ROM of "Juuouki".
  2007/08/13 1.23 released
  - "The processing that takes timing when CD sound source is played (mounted
    from v1.19)" was sped up. And, the stability has been improved. In a
    personal computer environment not fast, I think that it was almost lost
    that the game stops when CD-ROM is accessed.
  - The operation of "PC Engine Mouse" was modeled on a real machine. And, the
    processing was sped up, too. In addition, the amount of the movement were
    elaborately adjusted, and the cursor was made easy to operate.
  - In "Doukyuusei", the problem that the screen fell into disorder
    occasionally was solved. *The screen falls into disorder uncommonly with a
    real machine when playing with the mouse.
  - In the auto-play demo of "Toilet Kids", the problem that had been freezed
    was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.
  2007/09/22 1.24 released
  - "Full Stretched" was added to "Screen" menu. At full-screen the stretch is
    done even as for the edge of the screen.
    * The scanlined display is automatically released. The image quality falls
      a little because of the enlargement.
  - The video chip processing part has been improved. In "Mizubaku Daibouken (
    Liquid Kids)", when the thunder item was taken, the shake of the screen
    was reproduced.
  - In "Xak I&II", the problem that the scroll has fallen into disorder was
    solved.
  - In "Macross 2036", the problem that the screen becomes pitch-dark (
    generated by a recent version) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/09/29 1.25 released
  - In "Shinbu Denshou", the problem that the title screen has fallen into
    disorder (generated by v1.24) was corrected.
  - In "Arunamu no Kiba", when the combat ended, the problem that the screen
    falls into disorder momentarily (generated by v1.24) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/10/06 1.26 released
  - In "Mizubaku Daibouken (Liquid Kids)" that is the hidden masterpiece, when
    the thunder item was taken, the width of the shake of the screen was
    brought close to a real machine. I think that it approached a real machine
    by other software, too.
  - Additionally, a detailed part has been improved and corrected.
  2007/10/24 1.27 released
  - At the stage beginning screen of "Rainbow Island" and the start demo
    of "Asuka120%", the bug that the screen display has fallen into disorder
    (generated from v1.24) was corrected. As a result, I think a similar
    problem of other games to have been solved, too.
  - Additionally, a detailed part has been improved and corrected.
  2007/11/22 1.28 released
  - The resolution of "PSG-sound(wave memory sound)" improved. As a result,
    the tone has approached a real machine. Especially, I think that it can
    feel it remarkably at "Galaga'90(Galaga'88)" and "Atomic Robokid Special"
    , etc.
  - The capacity of default of the sound buffer was reduced. As a result,
    "Timing that the sound rings" has approached a real machine.
  - Processing that plays CD sound source (CD-DA) has been improved. At the
    sound test of "Akumajou Dracula X", When the tune was selected, the
    problem that had stopped occasionally was solved.
  - In "Order of the Griffon", "Ryuuko no Ken" and "Asuka120%", the image
    quality has been improved (The burr is cut). And, the processing part was
    sped up.
  - In "Downtown Nekketsu Monogatari", the problem that the start screen shook
    was solved.
  - In "Lodoss Tou Senki II", at the scene of "House of Parn", etc. the
    problem that the screen has fallen into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/12/07 1.29 released
  - "Output WAV File" menu was added to "File" menu.
    The recording starts when this menu is executed. Afterwards, when paused
    ("Esc" key or mouse	click), the recording ends. And "setting and function
    to record beautifully" was put, too.
  - If the "hes file (PCE sound file)" is opened, when the tune is selected
    with I-button or II-button, the no sound time of 0.5 seconds is inserted.
    (possible to release it by "File->Setting of Output WAV" menu)
  - "3Quarters" (volume of 3/4) was added to "Volume" menu.
  - In "Lodoss Tou Senki II", at the scene of "After the last boss", the
    problem that the upper part of the screen had flickered was solved.
  - When "Youkai Douchuuki" was started, the multi-tap was removed
    automatically.
  - At the opening title of "Chou Aniki", the problem that the logo shook
    occasionally was solved.
  - A detailed part of RAM access of CPU (zero page access) was brought close
    to a real machine. (Information from PC2E author Mr.Ki)
  - Additionally, a detailed part has been improved and corrected.
  2007/12/14 1.30 released
  - The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I
    think that processing lightened in some measure of a personal computer
    environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. At "Mugen
    Senshi Valis" of the game over scene, the problem that the screen had
    occasionally freezed was solved. At "Power Sports (World Sports
    Competition)" of the news scene, The disorder of one frame was solved.
    I think the operation timing have approached a real machine in other
    software, too.
  - "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When
    "Output WAV file", use it when you want to mute a specific sound (shot
     sound and jump sound, etc.).
  - In "File->Setting of Output WAV->Start at the Next Tune" menu function, at
    the tune to which the sampling sound is multiused, The problem that it was
    not occasionally recognized to have moved to the following tune was
    corrected.
  - The CD-ROM access processing part has been improved. When resetting it
    with "SELECT+RUN" button while accessing CD-ROM, the problem that had been
    occasionally freezed was solved.
  - Processing that decided drawing beginning line was brought close to a real
    machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was
    taken, the width of the shake of the screen was brought close to a real
    machine. At "Dragon Ball Z" of the opening demo, the problem that the
    screen has fallen into disorder was solved.
  - In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive
    environment, the problem that ADPCM voice of the elder sister in the
    bookstore became interrupted occasionally was solved.
  - In "Nekketsu Koukou Soccer Hen", the problem that the character display
    had occasionally received in the status display part was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/12/25 1.31 released
  - The DMA reading processing part of CD-ROM was brought close to the
    movement of a real machine. "Cobra II Densetsu no Otoko", "Lodoss Tou
    Senki", and "Kagami no Kuni no Legend" came to operate.
  - "Use System Memory" was added to "Setting->Screen" menu. Use the favor a
    sharp image (the burr stands out a little).
  - The fade out processing of CDDA (CD sound source) was brought close to a
    real machine. In "Downtown Nekketsu Koushinkyoku", the problem of the
    voice was solved.
  - With "Option" button of the start window, the window mode start or the
    full-screen mode start can be set, too.
  - Additionally, a detailed part has been improved and corrected.
  2007/12/28 1.32 released
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. In "Cobra II Densetsu no Otoko", the problem that had been
    occasionally freezed was solved. And, "Jantei Monogatari 3" came to
    operate.
  - In the music CD player with built-in System Card, trouble that the music
    becomes interrupted (generated from v1.30) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - Thank you for this year. Ootake was able to be developed greatly thanks to
    everybody. Then, a good year!
  2008/01/03 1.33 released
  - The play processing of ADPCM sound source has been improved. In the visual
    scene of "Lodoss Tou Senki", the problem that the voice became interrupted
    on the way occasionally was solved.
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. In "Kabuki Ittou Ryoudan", the problem that had been
    occasionally freezed was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/01/13 1.34 released
  - "Window TopMost" menu was added to "Screen" menu.
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. The problem that "L-Dis" did not operate (generated from
    v1.32) was solved.
  - In "Momotarou Katsugeki", when falling in water, the problem that
    overlapping the character display might be not correct was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/01 1.35 released
  - The function to convert a "bad 3Mbit Rom-image file (over dumped with
    specific dump machine)" was added.
    * Operating a "bad Rom-image file" troubles other PCE/TG16 emulators.
      The converted "just proper" image file can be used with
      [a lot of other Free PCE/TG16 emulators], too. This is a "fair" method
      for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.
  - When setting it to "BigAudioBuffer Mode", the amount of the buffer was
    increased. As a result, tone quality has improved.
  - "FullScreen Customize" menu was added to "Screen" menu. It is possible to
    use it by an arbitrary display resolution at full-screen.
    And, when the check is put on "FullScreen Resolution Auto Change" of
    "FullScreen Customize" menu, "display resolution" can be automatically
    switched by "resolution of the game (width 256,336,512)". * It is a
    function to use it on the display such as 15kHz cathode-ray tubes.
  - In the SuperGrafx's game with black belt display right and left, the bug
    to which garbage had been ultra uncommonly displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/03 1.36 released
  - In the battle scene of "Tengai Makyou II", etc. when it passed time, the
    bug that the CDDA music was played (repeat play bug. generated from v1.32)
    was corrected.
  - When using Ootake with "Windows 98/Me", after it had returned from
    full-screen, the problem that the resolution doesn't return (generation
    from v1.35) was corrected. * Operation with "Windows 98/Me" is not tested.
  2008/02/09 1.37 released
  - The volume balance of ADPCM voice was elaborately brought close to a real
    machine.
  - The interrupt processing of the CD-ROM access was modeled on a real
    machine.
  - In "Neo Nectaris" and "Macross - Eien no Love Song", the saving to
    backup-RAM became possible. * In "Neo Nectaris", when the state saving
    before v1.36 is loaded, the backup-RAM-saving might not be able to be done
    normally. At that time, please advance to the next stage, and it is
    possible to save normally.
  - When using Ootake with "Windows 98/Me", the bug that the error goes out
    when becoming full-screen (generated by v1.36) was corrected.
    * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/15 1.38 released
  - The access processing to the ADPCM memory was modeled on a real machine.
   "Tengai Makyou - ZIRIA" came to operate.
    In "Kagami no Kuni no Legend", Nori-P came to talk when the name was
    input.
  - The timing of the CD-DA sound processing was elaborately brought close to
    a real machine. Moreover, the error margin by the PC environment was
    shortened.
  - The processing speed and timing were elaborately brought close to a real
    machine. In "Cosmic Fantasy 2", the problem that the screen had shaken by
    one frame was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/24 1.39 released
  - The resolution of the PSG sound (wave memory sound) has been improved. As
    a result, the tone has approached a real machine. On the other hand,
    processing is a little heavy. If a personal computer environment not
    fast is used, select "Volume"->"Light PSG" menu.
  - Processing of drawing on the screen was sped up. Additionally, if "Volume"
    ->"Light PSG" menu is used, the processing lightens. And, In the window
    mode of "Windows Vista", V-Sync comes to work, and compatibility with
    gadgets has improved.
  - In "F1 Circus", the bug not to be able to start car (Generated from v1.29.
    Controller processing relation) was corrected.
  - The processing speed and timing were elaborately brought close to a real
    machine. At the title screen of "Macross 2036", the problem that had
    fallen into disorder by one frame occasionally was solved.
  - When "Private eye dol" is started, the message to recommend [CD Install (
    "CD-ROM"->"Install" menu)] is displayed. The screen display of the demo is
    steady by the "CD Install".
  - It corresponded to the initial shipment version of "Linda Cube".
  - Additionally, a detailed part has been improved and corrected.
  2008/03/01 1.40 released
  - The noise of the sampling voice of the wave memory sound reduced. As a
    result, the tone quality has been improved.
  - The ADPCM sound processing was brought close to a real machine.
  - The processing speed and timing were elaborately brought close to a real
    machine. In the third stage of "Soldier Blade", the problem that one frame
    screen fell into disorder occasionally was solved. In "Racing Damashii",
    the problem that race screen shook occasionally etc. were solved.
  - While playing CD-DA, when a game is reset with "SELECT+RUN" button, the
    bug that had been occasionally freezed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/03/23 1.41 released
  - The image quality (color tone) has been elaborately adjusted. If a fast
    personal computer environment is used, it is possible to set it to a sharp
    image quality by "Screen->Screen" menu, too.
  - "Briteness" menu was added to "Screen" menu. Use it to adjust brightness
    slightly.
  - The operation timing of the raster interrupt processing was brought close
    to running on of a real machine.
  - In "Zan - kagerou no toki", the problem that the window shakes up and down
    was solved.
  - The transfer part between V-RAM has been improved. In "Nazo no
    Masquerade", the problem that the character takes the shape (generated
    from ver1.02) was solved.
  - "Joypad Background Ok" and "Keyboard Background Ok" were added to "Input"
    menu. The permission of "the operation when no focus of Ootake's window"
    can be set.
  - When using Ootake with "Windows 98/Me", the problem that CD-ROM drive
    might not be able to be recognized was corrected.
    * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/01 1.42 released
  - Some overall processing speeds were sped up (The optimization option of
    the development compiler was changed). Especially, processing might have
    lightened in some measure on the personal computer environment with a not
    high spec.
  - It corresponded to software that had changed the width of each line of the
    screen display. In Chapter-4 of "Yami no Ketsuzoku", the message came to
    be displayed correctly.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/05 1.43 released
  - "Screen->Show Overscan Area" menu was added. When the check is put on this
    menu, over scanning area (part not seen in edge usual TV of the
    cathode-ray tube almost) is displayed. I think that the person who was
    handling the monitor where the over scanning area is seen feels the
    atmosphere.
    * When the game is made, the over scanning area assumes the possibility of
      not seeing it. There is no problem even if it doesn't see it. Therefore,
      in some games, the noise image is displayed in the over scanning area.
    * The display can be switched by even pushing "F11" key. The switch of
      "TV Mode" changed to "F11" while pushing "Ctrl" key.
    * At "Setting->Screen->Start Overscan Customize" menu, the setting for the
      start is possible.
  - The processing speed and timing were elaborately brought close to a real
    machine. In "Metal Angel", the problem that the screen has blinked was
    solved.
  - In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero
    Tomma", even when the turbo-button(auto-fire) setting was set to "High
    Speed", the function became effective.
  - With the game for "PC Engine Mouse", the click operation can be done by
    even pushing "I" button and "II" button of the joypad (controller 1). And,
    a wrong reset operation was prevented when the wheel(SELECT&RUN) is
    operated.
  - In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into
    disorder occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/12 1.44 released
  - Processing that decided the vertical display beginning position was
    brought close to a real machine. In "Strider Hiryu", the problem that the
    high-score display in the top of the screen is lacked was solved.
  - "Overscan Height 6dot" menu was added to "Screen->Overscan Customize"
    menu.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/21 1.45 released
  - "Use Black Belt when Hide Overscan" menu was added to "Setting->Screen"
    menu. If this check is put, the size of Ootake-window can be maintained
    when the over scanning area is concealed ("F11" key or "Screen->Show
    Overscan Area" menu).
    * At "Start Overscan Customize" menu (above one), if it is set that the
      over scanning area is not displayed, this menu is invalid.
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. In "GS Mikami", the problem that had stopped on a black
    screen occasionally was solved.
  - In the visual scene of "Nekketsu Legend Baseballer", the gap of the voice
    was corrected. (I was able to do the correction confirmation even to
    ending.) *The play installed by "CD-ROM->Install(CD speed-up)" menu is
    recommended (CD-ROM access is severe in this game).
  - Additionally, a detailed part has been improved and corrected.
  2008/04/25 1.46 released
  - The volume (listening-feeling) in the small volume part of the PSG sound
    was brought close to a real machine. The sound condition and harmony have
    approached a real machine. I think that I was able to improve the entire
    tone quality.
    Especially, a small-volume game as "Soldier Blade" and "Gunhed (
    Blazing Lazers)" obtained a big improvement.
  - In the visual scene of "Akumajou Dracula X", the problem that the top on
    the screen falls into disorder uncommonly was corrected. * The disorder is
    still seen when changing to the setting that displays the over scanning
    area. Therefore, the play switched to the setting that doesn't display the
    over scanning area ("F11" key. The setting can be maintained by "File->
    Set Resume" menu or the state saving.) is recommended.
  - Additionally, a detailed part has been improved and corrected.
  2008/05/02 1.47 released
  - CPU(HuC6280) processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - The repetition processing of the CD-DA sound was brought close to a real
    machine. In the visual scene of "Arunamu no Kiba", the problem that had
    stopped at a pitch-dark screen occasionally (generated from a recent
    version) was solved.
  - In "Popful Mail", the weight of processing was reduced in some measure
    with PC not fast.
  - In the visual scene(one place) of "Nekketsu Legend Baseballer", the
    interrupted voice was corrected.
  - At Full-Screen mode, when setting it to the resolution of 1600x1200 or
    more, the bug to which the screen had not been correctly occasionally
    displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/05/02 1.48 released
  - v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In
    "Motoroader", the screen display falls into disorder, etc.) was corrected.
  2008/05/07 1.49 released
  + This will be an important talk for the future of "PC Engine(TG16)"
    emulator. Please read though it is my not good English Language.
  + "Ootake" is not satisfied with "the game was able to be started". 
    "The game can enjoy even ending" is a target. Therefore, Ootake sticks to
    detailed reproduction. Especially, it sticks to the reproduction of
    "Reactive speed of the Joypad".
  + Please do seriously and compare the Shooting & Action game by
    "MagicEngine(Charge)" and "Ootake(Free)". Perhaps, almost playing by
    "Ootake(the delay after the pad is operated is minimum)" will be able to
    take a high score. I think the difference of the operation feeling to be
    felt.
  + This greatly influences "Played happiness", too. Though it becomes 
    a severe opinion, it will not be able to enjoy the game enough by
    "MagicEngine(the delay from the pad operation to the reaction is large)".
    The delay also has danger of making it to the one to which even
    "Evaluation of the game" was mistaken. Therefore, "Ootake" is checked
    always severely "Whether it is possible to enjoy it by the sense similar
    to a real machine or not?". Because it is a respect of minimum to a past
    masterpiece "PC Engine(TG16)" game.
    About the delay measures of "Ootake"
     - http://www.ouma.jp/ootake/delay.html
  + There are no feelings that criticize "MagicEngine". I think that it did
    wonderful work. But, it greatly delayed the development of "PC Engine"
    emulator compared with other machine(NES,SNES,GENESIS,etc.) emulators.
    Because the monopolized (even the BAD ROM-image could be played)
    "MagicEngine" was "Source closed-door".
    Other machine(NES,SNES,GENESIS,etc.) emulators has developed greatly by an
    excellent source code and information on hot people.
  + Fortunately now, "Mednafen(Free)" and "Ootake(Free)" exist. Those
    reproduction level is higher than "MagicEngine". And, they keep disclosing
    the source and information.
    I feel that it is time when "MagicEngine" also discloses the source and
    information if "PC Engine(TG16) is loved. This is my selfish hope.
    Because the continuance of development can be handed over to young people
    who love retro game.
    "Even future generations keep telling an old masterpiece with perfect
    reproduction." I think that this is essence of the emulator.
  + Thank you for reading. Hereafter, they are update details of v1.49.
  - "Set Other SystemCard image" and "Play with Other SystemCard" were added
    to "CD-ROM" menu. "System card of an old version" can be set (It is
    possible up to two), and it can be started at once.
  - "Play with Backup-RAM Full" was added to "CD-ROM" menu. The state that the
    capacity of backup RAM becomes full is reproduced, and the warning screen
    of each game can be seen.
  - The processing part of ADPCM sound was brought close to a real machine. In
    "Urusei Yatsura", the warning voice full of the capacity of backup-RAM is
    sounded to the last minute.
  - When "Arunamu no Kiba" is started, the message of "Recommend Install" is
    displayed. ("CD-ROM->Install(CDspeed-up)" menu) Then, it is possible to
    play with stability.
  - Additionally, a detailed part has been improved and corrected.
  2008/05/14 1.50 released
  + Please let me do a little an important talk for the game field. It is
    continuation of the story (Input Delay(Lag) problem) written last time.
  + The delay influences people who do not feel the delay, too. Even if you
    cannot feel the delay, the difficulty of the game goes up certainly, and
    the pleasure of the game certainly falls. As a result, there might be a
    case that goes away from the game (Or, the played frequency decreases.
    Without recognizing the cause for myself).
  + "Golf game" is the most remarkable to feel the delay. Please play
    "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for
    easy to watch). And, watch the power meter(small circle) of the screen
    seriously when you swing. In the state, push the button of the pad when
    the power meter(small circle) came right above person's head. When playing
    with the display monitor where delay hardly exists, in "Ootake", the meter
    (small circle) stops at once if the button is pushed.
    But, in "MagicEngine(input-lag is large)", the meter(small circle) stops
    in the place that shifted to the right a little.
    If you do not push the button (do not shot) after this, this test can be
    repeated. Please try repeatedly. And, you must feel the difference of
    "Play Sense".
  + When you recognize the input-lag, if you push the button ahead of time, it
    becomes a temporary solution. However, you will not feel good feelings
    in the method. True interest of the action game is ruined.
    Though it is not desirable, the timing of the golf game can become
    accustomed. However, the timing of the baseball and tennis game becomes
    unnatural late. Because up, down, left, and right movement is necessary.
    Even the timing of other actions and shooting games is similar.
  + As a result, I strongly worry about the misunderstanding (difficult and
    not interesting for the delay) of the game.
    * Example of measures on emulator author side
      -> http://www.ouma.jp/ootake/delay.html
    * Measures on user side PC environment
      -> http://www.ouma.jp/ootake/delay-solution.html
  + Therefore, please read above-mentioned "Measures on user side PC
    environment", and make a good PC environment if possible. And, in
    "Ootake", enjoy playing "PC Engine(TG16)" games sincerely.
  + Thank you for reading. Hereafter, they are update details of v1.50.
  - "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one
    second)" is displayed on the screen(left-bottom). When the personal
    computer is an enough speed, this keeps almost 60(occasional 59). When
    this frequently falls below 60, the processing speed of the personal
    computer is insufficient. In that case, please lighten the setting(
    FullScreen[F12] or "Volume->Light PSG" menu).
  - In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug
    that the voice had become interrupted (generated by v1.49) was corrected.
  - When source is compiled with gcc, the part that was not able to be
    compiled correctly according to the version of gcc was corrected.
  - Additionally, a detailed part has been improved and corrected.

  * The happiness of the game is the world human race commonness. It longs for
    peace.
  * I think that it cannot do improvement & correction of the above-mentioned
    if there are many neither operation report nor defect report. Thank you
    really for you who reported.

----- Exemption matters -----
  It programs as much as possible, and it cannot make amends for the problem
  at all when damage happens because it used this program by any chance.



In Japanese (An English description of this content is in the top.)

ɂ́B_E[hĂ肪Ƃ܂B
"Ootake" ́A@uPCGWṽG~[^[\tgłB

uPCGWv́AX̕i̔\͂őɔł悤ɃZXǂ݌v
Ă߁AƂo@uX[p[t@~RvuKhCuv
{Xs[hȂǁAXybN\ȏ̃|eVf炵}
VłB

̂߂ĂAACfAƏM̂\tg܂܂B
VlɂȂĂΗVтȂƂ͂łBȂƂɂ́A@
ɏo邾߂oŔMvCBȑzĐ삵܂B

----- KvROMC[Wt@Cɂ -----
Epɂ́AHuJ[h̓ep\R֋zo"ROMC[Wt@C"Kv
Bzo߂ɂ́Azo@KvłBCOiݓ荢Ȃ悤łjA
łzo@𐻍sĂ܂B
ECD-ROM2 SYSTEM CARDiver3.01000~OŔĂ܂jzoēǂ
ނƂŁAۂPCGWCD-ROMfBXNp\R̃hCuɓăvC
邱Ƃł܂B
E@B삪ȕ͏ڂɗł݂ĂBROMC[Wt@ĆA
̕ɔzzƒ쌠@ᔽƂȂ܂̂ŁATdɈĂB
E҂́AzoC[Wt@CɊւĂ͎̎󂯕t܂B

-----  -----
E"Windows XP/2000/Vista"삵ADirectX8.1ȏオCXg[Ă@B
  ("Windows 98/Me"łƎv܂eXgł)
EDirectX8.1ȏɑΉrfIJ[hiŋ߂̋@͕WOKłj
EDirectX8.1ȏɑΉTEhJ[hiŋ߂̋@͕WOKłjBꕔ̃I
{[hTEhAUSBTEhł͒xămCW[ɂȂꍇ܂B
(CeV̏Ȃ)TEhJ[h𐄏܂B
EKɓ삳邽߂ɂ́A炭1`2GHzNXȏCPUKvłB
̑Ȃp\ȐꍇAtXN[("F12"L[Ő؂ւł܂)
  vCƁA炩yׂŃvCł܂B
E@̊oŗVԂɂ́u̗ǂWCpbhvŗVԂƂ𐄏܂BƎ
̃hCoŐU@\tĂpbh͔xƂ܂BWindowsW
̃hCoœ̋@qȂ̂gĂB

----- p̒ -----
ẼvO̓t[\tgłB쌠͐҂ێĂ܂B
ẼvO͖ۏ؂łBe̐ӔCɂĂpB
EIȗp͋ւ܂B

----- s񍐂v]Ȃ -----
z[y[ẂumT|[gfv
@http://www.ouma.jp/ootake/
[i{Iɂւ̕ԐM͂ł܂j
@ootake@ouma.jp

̃\tg͖ۏ؂ŃmT|[głAs̉Pǧɂ͓w
čsƎvĂ܂BԂ̓sAA₲ւ̕ԐM͂łȂƂ
Ǝv܂B

----- N@ -----
WindowsX^[gj[N܂B܂́ACXg[tH_ift
HguC:\Program Files\Ootakevj́uOotake.exev_uNbNĂ
BNACD-ROMHu-CardQ[ǂVԂ̂I܂B
CD-ROM̃fBXŃAI{^OɃhCuɃZbgĂB
̑Ȃp\ȐꍇAtXN[("F12"L[Ő؂ւł܂)
  vCƁA炩yׂŃvCł܂B
uZIPkC[Wt@Cv̓ǂݍ݂ɂ́uUNZIP32.DLLvKvłB
   http://www.csdinc.co.jp/archiver/lib/unzip32.html

----- gɂ -----
WindowsX^[gj[uManual(Japanese)vNbNĂǂ݂B

----- ACXg[@ -----
WindowśuRg[plvuvO̒ǉƍ폜vNbNāA
uOotakevACXg[ĂBZ[ut@Cݒt@C
͎c܂̂ŁA폜ꍇ́AACXg[A蓮ŁuOotakev
tH_ƍ폜ĂB
Vp\RɊړꍇ́AVp\ROotakeCXg[
̐ݒt@Ci"Ootake.dat"jRs[ƌƓňg܂B

----- o[WAbv̕@ -----
VuOotakevAÂuOotakevƓꏊɃCXg[ĉB
IɁAVt@C㏑܂B
o[W_Elɂčs܂Bo[W_EꍇAuVo[
WŕۑXe[gZ[uvɃ[hłȂꍇ܂̂ŁA
CĉB

----- Yt\[Xt@Cɂ -----
ẼvÓAPC2Ei݂͔zzIȂĂ܂j̃\[XR[hg
ɂāAύXtĂ`Ő삵܂BPC2Ȇf炵gȂ
܂łɂ葽̎ԂvĂAɎ|ĂȂ
񂵁AxႭȂĂ܂B̏؂肵āAPC2E
҂KiAĎQlɂĂÂPCEG~[^J҂̕X
ɁAӂƌhӂ\܂B
E\[Xt@ĆACXg[tH_́uSourcevtH_ɂ܂B
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̃tH_JƂł܂B
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@uMinGW-3.1.0-1v𐄏܂B̏CŁuVisual C++vȂǂłRpC
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EŁApłJȂƂ͕K\[XR[hYtĂB
E̍ۂɎł܂܂̂ŁAЂƂƂm点ƍKłB
EIȗp͋ւ܂B

TOCf[^x[X񋟂
uNecstasy PC-Engine & PC-FX TOC databasevSquaresoft74l
 http://www.necstasy.net/
 肪Ƃ܂B

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2006/11/11 0.80J
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2006/11/17 0.81J
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2006/11/24 0.82J
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2006/12/01 0.83J
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2006/12/03 0.84J
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2006/12/03 0.85J
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2006/12/08 0.86J
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2006/12/15 0.87J
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2006/12/22 0.88J
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2006/12/29 0.89J
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2007/01/02 0.90J
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2007/01/08 0.91J
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2007/01/12 0.92J
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2007/01/19 0.93J
CPU(HuC6280)炩(y)܂B
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2007/01/26 0.94J
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2007/02/02 0.95J
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2007/02/16 0.96J
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2007/02/23 0.97J
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2007/03/02 0.98J
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2007/03/31 0.99J
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2007/04/27 1.00J
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2007/04/29 1.01J
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2007/05/04 1.02J
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2007/05/11 1.03J
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2007/05/13 1.04J
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2007/05/18 1.05J
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2007/05/29 1.06J
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2007/06/02 1.07J
ADPCM̍ĐA@̓ɋ߂Â܂B"gbv˂炦IVol.1"
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CPU(HuC6280)܂B܂葬Ȃp\RłA
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ݒvɂȂ悤ɂ܂B
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2007/06/08 1.08J
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ADPCM̍ĐA@̓ɋ߂Â܂B"gbv˂炦IVol.1"
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2007/06/15 1.09J
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B"Setting""Screen"j[ŁAȑÕftHg"Special Scanlined"(
LN^[̗֊sNbLăvCՂ)ɂݒł܂B
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TEh̉ǂ܂BmCYoĂ܂Ăp\RłA
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TEhƁȂׂ܂B
xƃ^C~O@ɋ߂Â܂B"TUACY"̃fV[̉
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"Xvb^[nEX"̃GfBOX^bt[@l̍Čɂ܂B
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2007/06/22 1.10J
uWCpbhƃx[X128v֘Ȁǂ܂B"THE ATLAS"
x[X128ւ̕ۑł悤ɂȂ܂B"X[p["ŃZ[u
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xƓ^C~OOOɎ@ɋ߂Â܂B
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2007/06/29 1.11J
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łA炩yȂƎv܂B
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2007/07/03 1.12J
xƓ^C~OOOɎ@ɋ߂Â܂B"TCo[NX"̃f\
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"喂E"̋Ñ`FbNbZ[W\ȂȂĂs(
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2007/07/06 1.13J
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2007/07/13 1.14J
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xƓ^C~OOOɎ@ɋ߂Â܂B"_["ŁAXe[WN
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2007/07/20 1.15J
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2007/07/21 1.16J
"VOII"̈ꕔ̑ȂǂŁAXN[X[YłȂK^K^Ă܂
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2007/07/23 1.17J
"cM"NłȂȂĂs(v1.15甭)C܂B
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xƓ^C~OOOɎ@ɋ߂Â܂B
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2007/07/23 1.18J
"Ղ̌"ŁAʂĂ܂Ăs(v1.17Ŕ)C܂B
2007/07/27 1.19J
CD-DA(CD)Đ̓^C~O@ɋ߂Â܂B"@[K","T
UACY","_uhSII","vX̖","_L[u"Ȃǂ̃rWA
V[ŁAƉ摜̃^C~Oقڎ@ƓlɂȂ܂B炭AقƂ
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xƓ^C~OOOɎ@ɋ߂Â܂Bȉ̌ʂ܂B
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2007/07/29 1.20J
"OfBEX","֎","pfBEXI"ŁAXe[g[hƂɁA
pbh̑삪ȂȂĂ܂Ƃs(v1.15甭)C
B
xƓ^C~OOOɎ@ɋ߂Â܂B"p\X^["ŁAʃNA
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"ۂՂ郁C"̃I[vjOfŁA摜̏ӂHɂƂ
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2007/08/03 1.21J
CD-DA(CD)Đ̓^C~OƑxAOOɎ@ɋ߂Â܂B
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ANZX֘AC`֘ȀȂǂA܂B܂葬Ȃp\
RłA炩yȂƎv܂B
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[hɂȂ悤ɂ܂Bsv̏ꍇA"SettingCPU"j["Auto 
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2007/08/10 1.22J
xƓ^C~OOOɎ@ɋ߂Â܂B"vCx[gEACEh"
rWAV[ŁAHɉʏ㕔̕\_łĂ܂Ƃ
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2007/08/13 1.23J
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コ܂BȂp\RŁACDANZX̃^C~OĂ
܂ꍇłAQ[~܂Ă܂ƂȂȂƎv܂B
PCGW}EX̓A@ɋ߂Â܂B܂A葀삪Ղ
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""}EXŃvCۂɁAQ[ʂĂ܂Ƃ
(y)܂B@ł}EXł̃vC͋Hɉʂ܂B
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Ă܂B
xƓ^C~OOOɎ@ɋ߂Â܂B
2007/09/22 1.24J
"Screen"j["Full Stretched"ǉ܂B掿͗܂AtXN
[ɉʈt܂ŕ\͈͂L΂܂B"Full Stretched"ɐݒ肵
AɁumXLC[hvł̕\ɂȂ܂B
rfI`bvǂA"~YoN`"ŁAT_[̉ʂ
hČ܂B
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2007/09/29 1.25J
"_`"̃^CgʂĂ܂Ă(v1.24Ŕ)C܂
B
"Aỉ"̐퓬IƂɈuʂɂĕ\(
v1.24Ŕ)C܂B
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2007/10/06 1.26J
Bꂽ"~YoN`"ŁAT_[̉ʂ̗hꕝ@ɋ߂Â
܂B̃\tgł삪@ɋ߂ÂƎv܂B
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2007/10/24 1.27J
"C{[ACh"̃Xe[WJnʁA"120"̃X^[gfʓ
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2007/11/22 1.28J
PSG(g`)̉̉𑜓xグ邱ƂŁAuFv@ɋ߂Â
B"MK'88","Ag~bN{LbhSP"ȂǂŌɊĂ炦Ǝv
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ftHg̍Đobt@eʂȂAu̖^C~Ov@ɋ߂Â
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CD(CD-DA)Đ̃^C~Oǂ܂B"hLX"̃TE
heXgɁAȂIƎ~܂Ă܂Ƃ܂B
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2007/12/07 1.29J
TEh"WAVt@C`"ŏo͂@\ǉ܂B
"File->Output WAV File"j[Ř^JnǍ|[YiEscL[NbN
Ńj[\jƘ^I܂B擪̏ꍇAŖ
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PC2E҂Ki񂩂ACPURAMANZX̏ڍו([y[WA
NZX)@ɋ߂Ȃ悤ɉǂ܂B
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2007/12/14 1.30J
CPU(HuC6280)̏ABG`揈܂B܂葬Ȃ
p\RłA炩yȂƎv܂B
xƃ^C~OOOɒ܂B"m@X"ŃQ[I[o[
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c"̃j[XʂłPt[̗܂B̑̃\tgłA^
C~OCDƉf̓A@ɋ߂ÂƎv܂B
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BWAVo͂ۂɁẢ(VbgWv)Ę^
ꍇɎgĂB
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C܂B
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2007/12/25 1.31J
CD-ROMDMAǂݍݏ@̓ɋ߂Â܂B"RuQ`̒j"C
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CDDA(CD)Đ̃tF[hAEg@̓ɋ߂Â܂B"_E^E
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2007/12/28 1.32J
CD-ROM̃ANZX@̓ɋ߂Â܂B"RuQ`̒j"̃ogV
[ŁAt[YĂ܂Ƃ܂B"㕨R"
悤ɂȂ܂B
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N肪Ƃ܂BŁAOotake傫邱Ƃł
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2008/01/03 1.33J
ADPCM̍Đǂ܂B"[hXL"̃rWAV[ŁA
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CD-ROM̃ANZX@̓ɋ߂Â܂B"JuL꓁k"̑΃JuL
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B
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2008/01/13 1.34J
"Screen"j[ɁA"Window TopMost"ǉ܂BőOʕ\̗L
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2008/02/01 1.35J
"BigAudioBuffer Mode"ɐݒ肵Ƃ̃obt@ʂ𑝂₵A߂܂B
"Screen"j["FullScreen Customize"ǉ܂BtXN[ɁA
Cӂ̃fBXvC𑜓xŗp邱Ƃł܂B傫ȉ𑜓xɐݒ肵ꍇ
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2008/02/03 1.36J
"VOII"̐퓬ȂǂŁAԂoƃtB[hCDDAyn߂Ă
Ăs(s[gĐ̕sBv1.32甭)C܂B
Windows98/MeŗpꍇAtXN[畜Aɉ𑜓x߂Ȃ(
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2008/02/09 1.37J
ADPCM̉ʃoXAOOɎ@ɋ߂Â܂B
CD-ROMANZX̊荞ݏA@̓ɋ߂Â܂B
"lIlN^X""vǃ}NX ĩ\O"ŁAobNAbvRAM
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2008/02/15 1.38J
ADPCMpւ̃ANZXA@̓ɋ߂Â܂B
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CD-DA̍Đ^C~OAOOɎ@ɋ߂Â܂B܂Aݒ肵ĂI
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2008/02/24 1.39J
PSG(g`)̉̉𑜓x߂邱ƂŁAuFv@ɋ߂Â
B̂ԂAdȂĂ܂̂ŁAȂp\R̏ꍇA
"Volume""Light PSG"j[IĂB
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2008/03/01 1.40J
g`̃TvO̎GyAサ܂B
ADPCM̍ĐA@̓ɋ߂Â܂B
xƃ^C~OAOOɎ@ɋ߂Â܂B"\W[uCh"̂R
ŁAPt[ʂĂ܂ƂA"[VO"Ń[Xʂ
hĂ܂ƂȂǂ܂B
CD-DAĐ"SELECT+RUN"{^Ń\tgZbgƁAt[YĂ܂
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2008/03/23 1.41J
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2008/04/01 1.42J
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2008/04/05 1.43J
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2008/04/12 1.44J
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2008/04/21 1.45J
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2008/04/25 1.46J
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2008/05/02 1.47J
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