========================================
"Ootake"
   Copyright(C)2006-2007 Kitao Nakamura.
   Copyright(C)2004-2005 Ki.(PC2E code)
========================================

From the author
- I am Japanese. I am not good at English language.

Please see "Readme.txt" (It is expected that "About Ootake" will be clicked
from the "Windows Start Menu") about the start method and attention in use,
etc.
- If playing with a not fast personal computer, play in full-screen(It is
  possible to switch with "F12" key) & TV-mode("Setting""Screen" menu).
- If the "ZIP file" of rom-image is opened, "UNZIP32.DLL" is necessary.
  -> http://www.csdinc.co.jp/archiver/lib/main-e.html

To use it more happily
- Please play connecting with a good speaker, and emphasizing the high pitched
  sound. Then, it is possible to play hot by a wavy sound source of PC-Engine
  sounding in the mind.
- It is possible to play hot by using a high-quality JoyPad (one that it is
  easy to operate and the reaction is good) even in action game & shooting
  game.

The menu comes out when "Esc" key (or "Alt" key or "Mouse Click") is pushed
after the game is started. This is a manual of the menu.

It explains sequentially from the left side of the menu.
"[]" is a mark of the shortcut keyboard.

*File
  Open [O]		"ROM image file" is opened.
  CD Change [F1]	(When CD-game is played) -> Other CD-game is played.
  (CD Play [Ctrl+F1])	(When HuCard-game is played) -> CD-game is played.
  -------------------
  Set Resume		The game that puts the check in this menu starts from
			the last continuation when starting next. (Every time,
			when ending, it saves by the automatic the state.)
			Moreover, states of the "TurboButton" setting and the
			"CPU Speed" setting , etc. return. (The best setting
			at each game can be preserved.)
			- When "reset" or "the state is loaded" in the resume,
			  the resume is automatically released.
  -------------------
  Save State [S]	Present play is preserved as it is. It is saved to the
			"save" folder in the installed folder. The size of the
			file is normally(Hu-Card game) about 1.8MB. That of
			CD-ROM game is about 2.9MB. In case of the game for
			the "Arcade Card" it is about 5.0MB.
  Save State another
      Save State #1-20	It saves with a numbered file from 1 to 20. Use it
			when you want to leave the saving in more parts.
  Load State [L]	The game is restarted from the saved place.
  Load State & Pause	It loads it while stopped temporarily. Use it when you
			save to other numbers again.
  Load State another
      Load State #1-20	A numbered file from 1 to 20 is loaded and the game is
			restarted. 
  Open "save" Folder	Use it when you want to back up the saving file.
  -------------------
  Open "bram" Folder	Use it when you want to back up the
			"Battery backup RAM" file.
  -------------------
  Record [F5]		The record of the pad operation is begun momentarily
			at the time of executed this menu. The record is ended
			if this menu is executed again, and the record of the
			pad operation is preserved.
			Only one of one game can be recorded.
  Playback [F8]		The pad operation where the game is restarted, and
			recorded from the recorded place is automatically
			reproduced.
			The pad cannot be operated while reproducing.
			The reproduction is released when this menu is
			executed again while reproducing, and it comes to be
			able to operate the pad.
  Open "record"
              Folder	Use it when you want to back up the recotding file.
  -------------------
  Exit [Alt+F4]		Ootake is ended.

*Recent
 (games played
        recently 1-10)	The game that played recently can be started.
 ----------------------
 (games played
        recently11-20)	The game that played recently can be started.
 ---------------------
 Open [O]		"ROM image file" is opened.

*CD-ROM
 (drivea that can be	The CD-ROM drive used is selected.
        used [Max10])	"PC Engine" is reset when selecting it, and the
        		 CD-game is started.
 --------------------
  CD Change [F1]	(When CD-game is played) -> Other CD-game is played.
  			(When HuCard-game is played) -> CD-game is played.
 --------------------
  CD Change(NoRest)	CD-ROM is replaced without resetting "PC Engine".
  			Use it in "CD Battle Hikari no Yuushatachi".
  F1 for		When "F1" key is pushed, "CD Change(NoRest)" is
   "CD Change(NoRest)"	executed when the check is put in here.
 --------------------
  Install		The data track of "CD-ROM game playing now" is
       (CD speed-up)	installed as a file in the hard disk drive. As a
			result, the CD-access processing is sped up.
			Especially, use it in "Sherlock Holmes" and "Ys IV",
			etc.
  UnInstall		The installed files of "CD-ROM game playing now" is
  			uninstalled.
  Open "install"
              Folder	Use it when you want to confirm the installed file.
 --------------------
  SystemCard		The file of ROM image of the "System Card" is changed.

*CPU
  Reset [F1]		PC engine is mechanically reset.
  Run [Esc]		The menu is shut.
  Advance One Frame	The emulator is advanced only by one
		 [F2]	frame (1/60 seconds).
  -------------------
  MoreEarly		When this is selected when there is a flicker in the
        RasterTiming	division scroll, it is likely to become beautiful.
  Early RasterTiming	Ditto. It is timing that is a little later than
			"MoreEarly".
  Normal RasterTiming	It is a normal setting.
  Late RasterTiming	When this is selected when there is a flicker in the
			division scroll, it is likely to become beautiful.
  MoreLate		
        RasterTiming	Ditto. It is timing that is later than "Late".
  -------------------
  Super Grafx Mode	It switches to the "SUPER GRAFX" mode by hand power.
  -------------------
  Perform SpriteLimit	"Limitation of the number of sprite" sideways arranged
			is reproduced. 
			Use it when you want to reproduce "Flicker" that
			happens by a real machine.

*Setting
  Screen
    Special Scanlined	The scanning line is put in the screen on lengthwise
			and crosswise. Neither burr (jaggy) nor scumble stands
			out when the screen is expanded.
    TV Mode		The horizontal scanning lines are put on the screen.
			And a few shadeing off is put. As a result, the
			atmosphere of a real machine that outputs the video to
			the television is reproduced. - Processing lightens
			more than "Scanlined" and "Non-Scanlined" because
			processing is done with hardware. It is likely not to
			be reproduced well according to the kind of the video
			card.
    Horizontal		
    	    Scanlined	The horizontal scanning lines are put on the screen.
    Non-Scanlined	This is a screen display that doesn't put the scanning
			line.
    ------------------
    FullScreen 16bit	16bit color is used at full-screen. Use it with the
                 Color	personal computer that doesn't have power. 
    FullScreen 32bit	
                 Color	32bit color is used at full-screen.
    ------------------
    Start Window mode	When the game starts, it starts in the window mode.
    Start FullScreen	When the game starts, it starts in the full-screen
                  mode	mode.
    ------------------
    Window Always       The window of Ootake is always made to become
             Activated  actively.
    Window Actibated    
     Non-automatically  The window of Ootake is not automatically activated.
    ------------------
    V-Sync (60Hz)	The flicker when the screen of Windows is rewritten
			doesn't happen. 
  Audio
    Buffer1024-4096	The amount of the buffer used when audio (PSG,CDDA,
			ADPCM) is output is decided.
			It becomes noisy when it is too few, and when it is
			too a lot of, the sound is delayed. 
    ------------------
    1) Soft Buffer &	It is a setting of default. Perhaps, it is a setting
                Mixing	of "The highest sound quality" in a lot of
			environments.
    2) Hard Buffer &	According to the sound chip, tone quality might be
           Soft Mixing	likely to be improved by this setting.
    3) Interchange-	It is a setting that values interchangeability.
       ability valuing	Try this when there is a problem of the forced closing
			when it starts.
  CD-ROM
    Start Fast CD	When the game starts, it starts in the "Fast CD" mode.
    Start Real		When the game starts, it starts with the check on
    	   (Slow)CD	"Fast CD" removed. The access wait at the real machine
			level enters.
    Start Previous	The previous setting of "Fast CD" is used.
    -----------------
    Start FastSeek	When the game starts, it starts in the "FastSeek"
			mode. When a fast CD drive is used, the time of the CD
			seek is shortened. - When CD drive not fast is used,
			the noise might mix with a built-in sound source at
			the CD seek. In that case, set to "NormalSeek".
    Start NormalSeek	When the game starts, it starts in the "NormalSeek"
			mode.
    Start Previous	The previous setting of "FastSeek" is used.
  CPU
    Start Draw		When the game starts, it starts with the check on
	   AllSprites	"Perform SpriteLimit" removed. Sprite doesn't flicker.
    Start Perform	When the game starts, it starts in the "Perform
    	   SpriteLimit	SpriteLimit" mode.
    Start Previous	The previous setting of "Perform SpriteLimit" is used.
  Tool
    TG16 ROM-image	"TurboGrafx16's Rom-image" with the sucking out
           Bit Convert	machine for Japan (Data has taken the shape at this
			stage) is output correcting it.
			The corrected file is preserved in "install" folder,
			and move properly.
			- The preserved image-file becomes a breach of the
			  Copyright Act when distributing it to the other.
			  Therefore, please treat carefully.
  --------------------
  Hide Menu		If this check was removed, the menu is always
			displayed while the game is operating.
			- At full-screen, the menu is always automatically
			  hidden.
  Hide Message		When this check is put, the system message is not
			displayed on the screen. - At the window mode, the
			message is displayed in the caption.
  --------------------
  PC Full Speed		CPU of the personal computer is operated full and it
			operates. 
  PC Power Saving	It is a power saving mode. Tone quality falls a
			little.
  --------------------
  All Default		
    Return to default	All the settings return to the setting of default.
         All Settings	"Ootake" that chooses this menu is closed. Start again
			afterwards.

*Screen
  x1			It displays it by one time size
			(display part 299x224).
  x2			It displays it by twice size
			(display part 598x448).
  x3			It displays it by three times size
			(display part 897x672).
  x4			It displays it by four times size
			(display part 1196x896).
			- At full-screen, the resolution changes. The setting
			  is separately memorized at the window and
			  full-screen.
  -------------------
  Minimize & Pause	The window is minimized and Ootake stops temporarily.
		[F9]	If you restart, click the Ootake's icon on the
			taskbar.
  -------------------
  FullScreen [F12]	The full-screen mode and the window mode are switched
			mutually. 
  FullScreen 640x480	It switches to the full-screen mode by the resolution
			of 640x480. Use it when you have selected the
			resolution that cannot be used.
  -------------------
  Non-Stretched		The screen is not enlarged. The aspect ratio of the
			screen becomes a display different from the PC engine
			of a real machine. 
  Real Stretched	The aspect ratio of the screen is matched in the state
			to display TV with a real machine. 
  Vertical Stretched	The aspect ratio of the screen is enlarged to the
			portrait. Use it in the length scroll shooting game
			etc.
  -------------------
  TV Mode		It switches temporarily to "TV Mode" (looks like the
			video output). It returns to former setting when start
			next or other games are opened. Please read the
			explanation of "SettingScreen menu" in detail about
			"TV Mode". - Already at "TV Mode", it switches into
			"RGB Mode" ("Special Scanlined") oppositely.

*Volume
  Normal		Usually. It always returns to Normal when starting.
  Half			The volume is lowered to the half.
  Quarter		The volume is lowered to the quarter.
  Mute			It muffles it.
  -------------------
  NormalAudioBuffer	The audio buffer of a usual size is used.
  BigAudioBuffer	The amount of the buffer used when audio (PSG,CDDA,
			ADPCM) is output is enlarged, and the tone quality of
			PSG is improved. The sound is delayed about one
			second. Moreover, rewriting the screen is reduced and
			it concentrates on the sound processing. 
  Most BigAudioBuffer	An amount of the buffer that is much bigger than that
			of "BigAudioBuffer" is prepared, and the tone quality
			of PSG is improved. The sound is delayed 60 seconds
			from 20 seconds.
  -------------------
  Balance Setting	The balance of the volume is set. Master,PSG,ADPCM,
			CD-DA. Each balance can be set. Nearing to 100 falls
			and tone quality doesn't fall.
  Balance Default	The balance of the volume is returned to the default
			setting. 

*Speed
  Normal Video Speed	It is a PC engine real machine and most is the same
	   [PageDown]	speed of Video.
  Video Speed		The progress speed (Video Speed) of the game can be
  x0.50-1.83 [PageUp]	adjusted. Use it when you want to play RPG that
			walking is slow, and the action game with high
			difficulty, or more. When the "Always VideoSpeedUp"
			menu is selected, the speed is reflected at once.
			When the "Use VSpeedUp Button" menu is selected, the
			speed is reflected only while the button for
			fast-forwarding (set it by "Set VSpeedUp Button"
			menu.) is being pressed.
			- The music of a built-in sound source might become
			  fast according to the game, too. If CPU power of
			  your personal computer is insufficient, it slows
			  oppositely. (It lightens comparatively when setting
			  to "FullScreen" mode.)
  -------------------
  Always VideoSpeedUp	It operates at the speed always selected by
	     [Insert]	"Video Speed". - If the button for fast-forwarding is
			pressed, it becomes a normal speed.
  Use VSpeedUp Button	The Video speed improves only when the button for
	     [Insert]	fast-forwarding is pressed. - If pressing while
			setting it slowly (less than 1.00 times), it becomes a
			normal speed.
  -------------------
  Set VSpeedUp Button	The button (or, key) for fast-forwarding is set.
  -------------------
  Normal CPU Speed	It is a PC engine real machine and most is the same
	  [PageDown]	speed of CPU.
  CPU Speed		CPU operation clock of PC engine is raised to each
   x1.25-3.00 [Home]	magnification, and the speed improves. 
			The problem such as not suitable for the picture of
			the voice of the visual scene when it is too fast
			might happen.
			In the "Simulation Game" or "Slow Motion happens
			Game", Speed up is effective.
			- With a slow personal computer, the frame drops when
			  the speed is increased too much.
  Turbo Cycle [End]	The clock doesn't change, and CPU processing of
			"PC Engine" is speed up. The load that hangs in the
			personal computer is less than the clock improves.
			The problem of the raster scroll might happen.
  ------------------
  Fast CD		Waiting time is not put in the access to CD-ROM, and
			it does by an access that is faster than a real
			machine. In the game that uses the access waiting time
			for the time work, remove this check. 
  Fast Seek		When a fast CD drive is used, the time of the CD seek
			is shortened. - When CD drive not fast is used, the
			noise might mix with a built-in sound source at the CD
			seek. In that case, leave the check removed (default).
  ------------------
  Help			The explanation of notes of the speedup (the same
			content as the above-mentioned) and shortcut keys
			(PageDown, PageUp, and End key) is displayed. When the
			PageUp key is pushed once, maximum speed (x3.0). The
			speed falls every time it pushes again.

*Input
  TurboButton I [1]	The auto fire function of "I" button is set or is
			reset.
			- Everything becomes the same set from JoyPad 1 to 5.
			- It is possible to set it with [1]-[6] key of the
			  keyboard, too.
  TurboButton II [2]	The auto fire function of "II" button is set or is
			reset.
  TurboButton RUN [3]	The auto fire function of "RUN" button is set or is
			reset. In the game with the PAUSE function, it is
			possible to use it as a button for slow motion.
  -------------------
  TurboSpeed High [4]	The speed of the auto fire is made maximum speed.
			(default)
			- It becomes the speed common to all buttons set.
  TurboSpeed
	  Middle [5]	The speed of the auto fire is made middle speed.
  TurboSpeed Low [6]	The speed of the auto fire is made low speed.
  TurboSpeed Off [7]	When you set the button only for the auto fire (
			"Configure TurboButton" menu), the auto fire button
			can be off (it doesn't function as I&II button).
  -------------------
  2-Button Pad		It puts it into the state to connect two button pad.
  3-Button Pad		It puts it into the state to connect three button pad.
			(In Ootake "III[=RUN] button" and "IV[=SELECT] button"
			 are set and used.)
  6-Button Pad		It puts it into the state to connect six button pad.
  Mouse			It puts it into the state to connect
			"PC Engine Mouse".
			When mouse's wheel is rolled up, "SELECT" button is
			input. "RUN" button is input when rolling it below.
  -------------------
  Multi-Tap		It puts it into the state to connect "Multi-tap". 
  MB128			It puts it into the state to connect
			"Memory Base 128".
  -------------------
  Swap SEL&RUN [8]	"SELECT" button is replaced with "RUN" button.
			Use it with "Barunba" etc.
  Swap I & II		"I" button is replaced with "II" button.
			Use it with "Lemmings" etc.
  -------------------
  Configure Pad #1-5	The game pad or the keyboard of Windows is allocated
			in the pad of PC Engine. The setting is separately
			preserved with "two button pad", "three button pad",
			and "six button pad".
  Configure TurboButton
    TurboButton		The button only for the auto fire function can be set.
	     Pad #1-#5	- When you set this button and you do a usual auto
			  fire setting ("TurboButton I", "TurboButton II"
			  menu), it is possible to use it oppositely as
			  "Non-TurboButton".
  Initialize Pad #1-#5	The setting of the pad is initialized and returns to
			the state of default. 

*Info
  Manual-English	This manual is opened.
  Manual-Japanese	The manual of a Japanese description is opened.
  Readme.txt		"Readme.txt" is opened.
  ------------------
  Homepage		It goes to the homepage of "Ootake" by starting a
			browser. 
  ------------------
  Version		Version information is seen.

It is the above.

Copyright(C)2006-2007 Kitao Nakamura.
