======================================== "Ootake" version 2.46 Copyright(C)2006-2010 Kitao Nakamura. Copyright(C)2004-2005 Ki.(PC2E code) ======================================== In English (※同内容の日本語記述は下のほうにあります) Hello. Thank you for downloading "Ootake". It is emulator software of great machine "PC Engine"(TurboGrafx16). As for "PC Engine", to demonstrate the abilities of individual parts to its maximum, the sense was designed well. The basic processing speed was faster than great machine "SUPER NES" and "GENESIS" that had gone out, and wonderful machines with potential more than the spec table. It was for that, and a lot of masterpiece software where the idea and zeal had shut oneself up arose especially in Japan. After it becomes it, these.. elderly persons are sure to have the time that wants to play and becomes it absolutely. I want to play hot on such an occasion by a sense as possible as near a real machine. Such a desire was produced having it. ----- About a necessary "ROM image" file ----- "ROM image file" that sucked out the content of the "Hu-CARD(TurboChip)" to the personal computer is necessary for use. In the use of "CD-ROM2 SYSTEM CARD", it is possible to play by turning on the "PC Engine(TurboDUO) CD-ROM disk" to the drive of the personal computer. "ROM image" file becomes a breach of the Copyright Act when distributing it to the other. Therefore, please treat it carefully. The questions about the "ROM image file" are not accepted to the author. ----- System requirements ----- "Windows XP/2000/Vista/7(32bit/64bit)" and "DirectX9.0c(or more)". (It doesn't operate in "Windows 98/Me".) Video card for "DirectX9.0c(or more)". Sound card for "DirectX9.0c(or more)". It is likely to become noisy in a part of "Onboard Sound" and the "USB Sound", etc. A sound card fast (It is few of latency) is recommended. Perhaps, CPU more than "1GHz-2GHz class" is necessary to play comfortably. - If your personal computer is not fast, push "Light(Fast)" button on the option screen (appear with "Option" button under the left after Ootake starts). Afterwards, push "Set" button. Then, operation becomes light( fast) set. However, the screen might flicker when scrolling because it is not V-Sync(vertical synchronization). Therefore, set only the item of "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after pushing "Light(Fast)" button if it is possible. To play by the sense of a real average machine, it is recommended to play by "JoyPad with a good reaction". The reaction of the pad to which the vibration function has adhered by an original driver might be late. Use the quick one that moves by the driver of the Windows standard to operate. ----- Directions ----- This program is a freeware. The author is maintaining the copyright. This program is not guaranteed. Please use it by the self-responsibility. Business use is prohibited. ----- HomePage ----- http://www.ouma.jp/ootake/ ----- E-mail ----- ootake@ouma.jp - I am not good at English language. - Sorry. I think that it cannot reply by the convenience at time. ----- Start ----- It starts from the Windows start menu. Or, please double-click "Ootake.exe" of the installed folder(default "C:\Program Files\Ootake"). - If a game of CD-ROM is played, set CD-ROM in the drive before pushing the selection button. - If the "ZIP file" of rom-image is opened, "UNZIP32.DLL" is necessary. -> http://www.csdinc.co.jp/archiver/lib/main-e.html - If your personal computer is not fast, push "Light(Fast)" button on the option screen (appear with "Option" button under the left after Ootake starts). Afterwards, push "Set" button. Then, operation becomes light( fast) set. However, the screen might flicker when scrolling because it is not V-Sync(vertical synchronization). Therefore, set only the item of "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after pushing "Light(Fast)" button if it is possible. ----- How to use ----- Please read "Manual(English)" from the Windows start menu clicking. ----- Uninstallation ----- Please uninstall "Ootake" from "Control panel" of Windows. The save file and the configuration file remain. When you want to delete it, after uninstallation, by hand power, delete "Ootake" folder, please. When you want to move the environment to a new personal computer, copy former configuration file("Ootake.dat") after installing Ootake in a new personal computer. ----- Upgrade in a new version ----- Please install new "Ootake" in the same place as old "Ootake". Automatically, a new file is overwrited. In the same way, the Downgrade can be done. - "The SaveState File preserved by a new version" might not be able to be loaded normally when the version is downed. Take care only there, please. ----- About attached source files ----- This program was produced in changing and the shape given based on the source code of PC2E(The distribution has been ended now). On this occasion, respectfully in PC2E author's Mr. Ki and the PCE-emulator developers from old as thanks. The source files is in the "Source" folder in the installed folder. The development environment is "Visual C++ (Visual Studio 2008 Standard)". Without trouble, it was possible to compile(build) even by "Visual C++ 2008 Express" distributed free of charge. The library of "DirectX 9.0 SDK" besides attached source files is necessary. - File "dinput.lib" (for interchangeability before DirectX 7) that exists only in an old version is also necessary. Download the file from the site of Microsoft. And, copy "dinput.lib" to the folder that passes. DirectX 9.0 SDK Update - (October 2004) http://www.microsoft.com/downloads/details.aspx?FamilyID=b7bc31fa-2df1-4 4fd-95a4-c2555446aed4&DisplayLang=en * I strongly recommend the use of "dinput.lib" of 17.3KB(size) that the input reaction is the fastest. "dinput.lib" since "December 2004"(size of 157KB) has input delay. And, latest "dinput8.lib" has bigger input delay. * The input delay of this Windows (DirectInput in recent years) is a problem that I would like you to think not only Ootake but also all the Windows game developers. If a fast, old library is used, it is not inferior to the machine only for the game. Normally, Microsoft Corporation should seriously think about this. http://www.ouma.jp/ootake/delay.html Attach the source code when you open the remodeling version and the succession version to the public. and, please contact me by E-mail. Business use is prohibited. Person who offered TOC database "Necstasy PC-Engine & PC-FX TOC database" Mr.Squaresoft74 http://www.necstasy.net/ Thanks. ----- Upgrade history ----- 2006/07/09 0.50 completion - It is the first version of a formal opening to the public. 2006/07-2009/01 v0.51-v1.69 released (Details are described in "Update.txt".) 2009/01/31 2.00 released + This time, the development environment became "Visual C++". An attached source file is for "Visual C++". (The compilation method etc. was described at this file (Readme.txt) ahead. I described the input delay problem, too.) + Please let me do a talk important here. The source code in the part that I wrote might be not beautiful. It is a little shameful in reality. However, I think that "The source of the emulator has been opened to the public" is important. Because the transplant(Windows 7 and more, Mac and Linux, .etc) and development can be continued for a long time from now on. Even if I cannot develop Ootake, development might continue even for hundreds of years in the platform of the age. If the game of the masterpiece of "PC Engine(TG16)" has been played in those days, I am glad. It is energy that I develop Ootake. + There is a meaning of "Emulator that has opened the source to the public" there. Personally, I want to support "Emulator that has opened the source to the public" in emulators other than "PC Engine", too. I think that it will be connected with the best result (The one to which the reproduction level is high and easy-to-use is completed, and development continues) in the future. + Though it is not certain whether to have considered this, many people support Ootake. This version v2.00 was able to be released thanks to them. Thank you really. Hereafter, it is a change point of v2.00. - It corresponded to Windows "DirectX 9.0c", and drawing by "Direct3D" became possible. In a lot of PC environments, I think that "Display Image Quality", "Display Speed (load reduction to the personal computer)", "Tone Quality of a built-in sound (stability of the tempo and the tone reproduction)", and "Input Reaction Speed of the JoyPad" improved. Improvement of "Display Image Quality"... The quality of bi-liner filtering (jaggy is made unremarkable) processing has improved by using Direct3D. Moreover, in "Windows Vista", the filter processing became possible, and it corresponded to "Aero", too. Improvement of "Display Speed"... A personal computer not fast might have come to work in some measure comfortably. Especially, the effect might be large in the personal computer equipped with the video chips other than made by NVIDIA(2D is originally high-speed). Improvement of "Tone Quality"... Accuracy by which the timing of 1/60 seconds is measured has improved by using Direct3D. As a result, processing of a built-in sound approaches the axis of the time of a real machine, and, it became a tone near real machine more. Improvement of "Input Reaction Speed"... A detailed setting was done, and it stuck to the limit of one frame more. - On the option screen of the start ("Option" button under the left after Ootake starts), some set items were added. Moreover, "Light(Fast)" button and "Default" button were set up. * If your personal computer is not fast, push "Light(Fast)" button. Afterwards, push "SET" button. Then, operation becomes light(fast) set. However, the screen might flicker when scrolling because it is not V-Sync(vertical synchronization). Therefore, set only the item of "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after pushing "Light(Fast)" button if it is possible. - "Direct3D" and "DirectDraw" menu were added to "Setting->Screen" menu. When "DirectDraw" is selected, it becomes the same drawing as the old version (v1.69 former). Moreover, the detail of each drawing method can be set. Please see the manual (Open it from "Info" menu) for details of a set item. - "PC Power Saving" setting of "Setting" menu was abolished. Because it entered the best CPU use state in default. - The speed and timing were brought close to a real machine more. In "World Stadium" and "World Stadium '91", when the ball hits the bat, the problem that one frame screen has fallen into disorder (generated by a recent version) was solved. I think that it approached a real machine by the timing of operation in a lot of other games. - The stability of the CD-ROM access processing has been improved. - Additionally, a detailed part has been improved and corrected. 2009/02-2009/12 v2.01-v2.25 released (Details are described in "Update.txt".) 2010/01/07 2.26 released - The timer interrupt processing was corrected. In "Legion", the problem that the tempo of BGM has slowed (generated from v2.20) was solved. - The speed and timing were brought close to the movement of a real machine. In the opening demo of "FRAY CD - Xak Gaiden", the problem that the screen has fallen into disorder was solved. - In "Nemurenuyoru no Chiisana Ohanashi", the priority level of the screen was done as well as a real machine. Moreover, when starting, the mouse was automatically connected. (This mounting was done with v2.17. But, it did not function because there was a bug.) - In "AYA", the timing of the CD access was brought close to a real machine. As a result, sentences became legible. - In "Orgel", the timing of the CD access was brought close to a real machine. As a result, the problem that the screen advanced fast was solved. - In the ACT4 of "Valis IV", if playing by CD-FullInstall, the problem that the voice was not occasionally correctly played was solved. - "Un-Pause Window Inactive" was added to "Setting->Screen" menu. If the check on this menu is removed, when focus moves to the window of other applications, Ootake is paused. When the personal computer that room is not in the speed is used, remove this check. - At CD full installation ("CDROM->CD FullInstall" menu), "Number of all tracks" is displayed. - When playing CD-FullInstalled game, if resetting it with [F1]key, the state of controller setting (AutoFire setting etc.) is maintained. - When playing CD-FullInstalled game, the bug that "CD-ROM->(drive letter)" menu is not executed was corrected. - Additionally, a detailed part has been improved and corrected. 2010/01/14 2.27 released - It corresponded to four split-screen display (This screen mode can be used by the tip of some games). * "Jack Bauer" doesn't appear there. [Power Drift]...In the title screen, push "RUN" while pushing "Lower-Right" + "SEL" + "1(I)" button. Next, select "ERIC" and push "2(II)" button. [World Court Tennis]...In "Pass" of the quest mode, bury all of the password with the "poo mark"(bottom, fourth from left). And, select "End". [Psycho Chaser]...In the title screen, reset game ("RUN+SEL" button) 35 times. After that, push "SEL" while pushing "1(I)" + "2(II)" + "RUN" button. [Youkai Douchuuki]...In the title screen, push "RUN" while pushing "1(I)" + "2(II)" + "SEL". Input "SPEED-UP" and the message is displayed. And, reset game ("SEL+RUN" button). - The volume balances of ADPCM sound source have been adjusted. - The CD access processing part was corrected. In "Doraemon Nobita no Dorabian Night (CD)", the problem that the game screen has fallen into disorder (generated from v1.65) was solved. - In "Shadow of the Beast", the problem that the TurboButton(AutoFire) setting was not occasionally effective was solved. - When game reset was done with [F1] key after the setting was set to "three-button pad", the trouble that had occasionally entered the state that "six-button pad" is connected was corrected. - Additionally, a detailed part has been improved and corrected. 2010/01/21 2.28 released - Processing that played the CD-DA track was sped up (lightened). Moreover, the played timing was brought close to a real machine. - The CD access processing part was corrected. In "Draemon - Nobita no Dorabian Night (CD)", when the first boss is defeated, the problem that had stopped was solved (When the state before v2.27 is loaded in this game, it has trouble. please play from the start of this game). And, in the title screen of "Psychic Storm", the problem that the introduction part of the tune has fallen into disorder was solved. - It corresponded to the monochrome screen function (This screen mode can be used by the tip of some games). * While displaying monochrome screen, the processing is a little heavy because it stuck to the image quality. If the personal computer not fast is used, select "Screen->TV Mode" menu ( default), and use "FullScreen Mode". [Side Arms]...In the title screen, push "RUN" while pressing "Up" + "I(1)" +"II(2)". [Power Drift]...In the title screen, push "RUN" while pressing "Lower-Right" + "SEL" + "I(1)" button. Next, select "ERIC" and push "2(II)" button. Moreover, push "2(II)" button. By the way, it becomes "four split-screen + monochrome screen" if it pushes another times. [Heavy Unit]...In the title screen, push "SEL" while pressing "Left" + "I(1)" button. Choose the difficulty "HARD". And, push "I(1)" button 46 times. And, push "II(2)" button 96 times. Push "RUN" button at the end. [Coryoon]...Choose the sound test on the title screen. Listen to the tune in order of "01, 04, 05, 06, 05, 06, 05, 06, 05, 06, 05, and 06". (the tune start is "II(2)" button. Only introduction OK.) - "MonoColor Mode" was added to "Screen" menu. It connects "PC Engine(TG16)" with the monochrome television. (Moreover, it has the extra function. Select with [Ctrl]key is pressed, and the Green Display mode can be used.) - Additionally, a detailed part has been improved and corrected. 2010/01/27 2.29 released - The processing of "Monochrome Screen Function" mounted with v2.28 was sped up (lightened). I think that the bug that was slow operation in some personal computer environments was solved. - The processing when the volume was adjusted ([PageUp],[PageDown]key) was sped up. And, the interval of the adjustment was detailed (Change from 5 to 4). (It can be fine-tuned with [Ctrl]key.) - When CD-DA is played, if the seek(access) to the same part is consecutive, it is processed at high speed. Moreover, the timing was brought close to a real machine. In "Draemon - Nobita no Dorabian Night (CD)", the problem that had been freezed after "Jaian" had been helped was solved. * "Draemon - Nobita no Dorabian Night (CD)"'s timing of the CD access is severe. Please play with CD full installation ("CD-ROM->CD FullInstall" menu). - The stop timing of ADPCM voice was corrected. - The access timing to the CD-DA track when the check on "Speed->Fast CD" menu is removed has been adjusted. - Additionally, a detailed part has been improved and corrected. 2010/02/02 2.30 released - When the monochrome screen function was used with Non-Scanlined display setting, the bug that the screen was not correctly displayed was fixed. 2010/02/11 2.31 released - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug that the music track of some games was not able to be taken correctly was corrected. * The game that cannot be correctly taken is displayed (on left-top of the screen), "Bcd:(the game name)". In that case, please start the game from real CD-ROM again. And, please install again. When it was installed with v2.31(or more), it becomes a display of "Fcd:(the game name)". - In some games, the bug that a few seconds of the end of the CD-DA sound source are not played (generation from v2.11) was corrected. - The timing of VDC (video chip) processing was brought close to the movement of a real machine. In "Kakutou Haou Densetsu Algunos", at the BATTLE MODE, the problem (generation from v2.00) that had stopped was solved. - The speed and timing were brought close to the movement of a real machine. At the stage clear of "Parasol Star", the problem that the screen occasionally shook uncommonly was solved. - Additionally, a detailed part has been improved and corrected. 2010/02/16 2.32 released - "Audio" menu was added to the main screen (the fifth from the right). The tempo of CD-DA (CD sound source) and ADPCM sound source can be fine-tuned by "Audio->Adjust CD-DA" menu. In the game of the visual scene that long CD-DA played (Opening of "Kaze no Densetsu Xanadu" etc.), the problem that the sound shifts can be solved without cutting the V-Sync setting. *[Adjusting method]...Please confirm the frequency of the display with Ootake started. The confirm method of the frequency is different each the PC-display. It is thought that there are "Information menu" etc. and select it. Two kinds of frequencies of "H" and "V" are displayed. Select a value that is the closest to the frequency of the "V"(Vertical frequency) at this menu. - The frequency might not be able to be confirmed on the display of the notebook computer. In that case, please look for the best frequency feeling while watching the operation of the game to which the sound shifts (Note that there is a game to which the sound originally shifts with a real machine, too.). Decrease the frequency if the sound is early, and increase the frequency if the sound is delayed. - This setting is separately preserved respectively by the window mode and each resolution of the full-screen mode. - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug that the first voice track was not able to be taken correctly was corrected. * The game that cannot be correctly taken is displayed (on left-top of the screen), "Bcd:(the game name)". In that case, please start the game from real CD-ROM again. And, please install again. When it was installed with v2.32(or more), it becomes a display of "Fcd:(the game name)". - The processing of playing CD-DA was corrected. In "Cosmic Fantasy", the problem that the tune was not occasionally played (generation from v2.29) was solved. - The speed and timing were brought close to the movement of a real machine. In "Silent Debuggers", the problem that the status screen had shaken uncommonly (generated by v2.31) was solved. In the gambling scene of "Youkai Douchuuki", the problem that the screen has fallen into disorder by one frame (generated by v2.31) was solved. - Additionally, a detailed part has been improved and corrected. 2010/02/27 2.33 released - "CD-DA Delay Frame" was added to "Audio" menu. Whether how much display delay of the liquid crystal display of the personal computer exists is set. As a result, CD-DA(CD sound source) can be matched to graphic timing. (Default = The play timing of CD-DA is delayed by two frames.) Set it to 0 when you use the cathode-ray tube display without the display delay oppositely. - At the full-screen mode, when "Audio->Adjust CD-DA Plus 0.05Hz" was selected, if the resolution of full-screen changes, the bug with a not correct display of the selective state was corrected. - When CD full installation ("CD-ROM->CD FullInstall" menu) is used, in the game that the music play across two or more tracks exists (moai stage of "Gradius II" etc.), the bug the track since the second is not played was corrected. - When the command line started, optional "/cd" for the CD-ROM start was added. - In the personal computer environment that removes the CD-ROM(DVD,BD) drive, the bug not to be able to play with the file that installed ( "CD-ROM->CD FullInstall" menu) was corrected. - Additionally, a detailed part has been improved and corrected. 2010/03/28 2.34 released - The setting of "+5,+10,+20 and +30" was added to "Screen->Brightness" menu. It is possible to adjust it according to the favor and the display environment. * The melody falls in some environments when lightening it too much. And it becomes easy to become tired when the game is played. - The image quality of the "Special Scanlined" at "x4" has been improved. - When "Gradius II" is started, the stereo setting start is done by the automatic operation. If the check on "Setting->CPU->Auto Improve Grapics & Sound (Gradius II)" menu is removed, or if soft reset (SELECT+RUN button) is done after it starts, it becomes a normal start (flicker mode & monaural setting). - In "Bonanza Bros." and the visual scene of "Black Hole Assault", the overlapping processing of the character was done as well as a real machine. - The speed and timing were brought close to the movement of a real machine. In "IQ PANIC", the problem that fell into disorder the screen and had been freezed when having entered the hut was solved. In the opening demo of "Farjius no Jakoutei", the problem that the screen occasionally fell into disorder was solved. - When "Jantei Monogatari" is started, a part of CD-ROM access processing becomes slowness near a real machine. The problem that the display occasionally fell into disorder at the technique selection screen was solved. - When "Vasteel" is started, a part of CD-ROM access processing becomes slowness near a real machine. The voice problem of the visual scene was solved. - In "Yami no Ketsuzoku Harukanaru Kioku", if non-stretched screen mode setting is used, the switch is temporarily divided into the real stretched screen mode. - "Invalidate CD Install" was added to "CPU" menu. This is compulsorily operated with "Real CD-ROM". "CD Installed" file ( "CD-ROM->CD (Full)Install" menu) is not used. (for operation test) - Additionally, a detailed part has been improved and corrected. 2010/04/03 2.35 released - Processing that adjusts the balance of brightness and the gradation of the screen is improved, and the image quality of default has been readjusted. - "Setting->Screen->Scanline Density"(density of the horizontal scanning line) menu was moved to "Screen->Scanline Density", and the setting of "10%, 30%, 50%, 60%, and 70%" was added. * When the value of this "Scanline Density" is set small, the gamma value is optimized (bright). This can be set at "TV Mode" or "Horizontal Scanlined". - "Optimize Gamma" was added to "Screen->Scanline Density" menu. Remove the check if you do not want to optimize the entire brightness(gamma value) when the scanning line is displayed. Use by having put the check is recommended usually. Because it must not become difficult to see the character of the shade part. - The setting of "0.94" and "1.04" was added to "Screen->Gamma" menu. * Set "Brightness" greatly when you set Gamma small. Because it must not become difficult to see the character of the shade part. - The image quality of the "TV Mode" and "Horizontal Scanlined" at "x4" has been improved. - The speed and timing were brought close to the movement of a real machine. In "CITY HUNTER", the problem that the lower hem of the start demo occasionally fell into disorder (generated from a recent version) was solved. - When "Metal Angel 2" is started, a part of CD-ROM access processing becomes slowness near a real machine. The problem that the voice of the visual scene becomes interrupted was solved. - When "Metal Angel 2" or "Travelers!" is started, the message of CD installation("CD-ROM->CD FullInstall" menu) recommendation is displayed. (For the voice problem solving. However, a little gap of voice happens at a real machine, too.) - In "Xak III", the problem that an uppermost line of the screen had flickered was solved. - Additionally, a detailed part has been improved and corrected. 2010/04/10 2.36 released - Processing that took the timing of the sound playing has been improved ( Optimized it to Win7 and Vista also) and sped up (Especially, at the Hu-Card games). I think that it became difficult to record the noise with a little buffer setting ("Setting->Audio->Buffer" menu), too. Therefore, when using it with Win7 and Vista, the size of the audio buffer of default was reduced. - The setting of VideoSpeedUp and CpuSpeedUp ("Speed" menu) is not loaded by default at the time of the LoadState(or Resume). (This prepared for the case to mistake-push the speed change shortcut key([Home][End][Delete])). * When "Load Speed at LoadState"("Speed" menu) is selected, the speed setting can be loaded(reflected) as much before v2.35. - The stop timing of ADPCM sound source was brought close to the movement of a real machine. In "Dragon Slayer Eiyuu Densetsu", I think that the tone quality of the drum sound improved. In "Side Arms Special(CD)", the problem that the sound effect occasionally fell into disorder (generated from v2.29) was solved. In "Ramma 1/2", The problem that the noise occasionally mixed with BGM ( generated from v2.29) was solved. - The waiting time when the music track is played has been readjusted. With a high-speed personal computer environment, In "Snatcher" and "Kaze no Densetsu Xanadu 2", etc., the problem that had occasionally stopped was solved. - The play processing of ADPCM sound source has been improved. In "Jantei Monogatari 3" and "Ys 3", the problem that the voice becomes interrupted( generated from v2.15) was solved. - When "Jantei Monogatari 3" is started, a part of CD-ROM access processing becomes slowness near a real machine. The problem that the screen advanced early at the visual scene was solved. - The speed and timing were brought close to the movement of a real machine. In the visual scene of "Jantei Monogatari 3", the problem that the screen fell into disorder momentarily was solved. - When the Screenshot function is used at FullScreen, the bug that had not occasionally operated correctly was corrected. - Additionally, a detailed part has been improved and corrected. 2010/04/16 2.37 released - The volume balance of the wave memory sound has been readjusted. Especially, in the game with small volume ("Soldier Blade" etc.), I think that tone quality improved. - The entire volume balance has been readjusted. - "Buffer1152" and "Buffer1408" were added to "Setting->Audio->Buffer" menu. Use it when you fine-tune it. (A large buffer improves tone quality. However, the sound is delayed as the compensation. My recommendation is "Buffer1664" for tone quality. Reduce the buffer gradually when you feel the delay of the sound. - The speed and timing were brought close to the movement of a real machine. In the start demo of "Seiryuu Densetsu MONBIT", the problem of stopping ( generated by v2.36) was solved. In the start of "Chase H.Q.", the problem that the screen has fallen into disorder by one frame (generated from recent Ver) was solved. - Additionally, a detailed part has been improved and corrected. 2010/04/22 2.38 released - "Configure Function Button" was added to "Input" menu. "Function Button" is a button to use a lot of functions with a Joypad. The following function can be used. + When [UP] or [DOWN] of a Joypad cursor key is pushed while pressing the Function Button, the volume can be adjusted. Moreover, when [RIGHT] or [LEFT] of a Joypad cursor is pushed, the volume can be fine-tuned. (This is the same function as time when [PageUp] or [PageDown] of a keyboard is pushed.) + When [I] or [II] button of a Joypad setting is pushed while pressing the Function Button, "On-off of the TurboButton(AutoFire)" can be switched. (This is the same function as time when [1] or [2] of a keyboard( full-keyborad) is pushed.) + When [SELECT] button of a Joypad setting is pushed while pressing the Function Button, "Screenshot" can be taken. (This is the same function as time when [PrintScreen] of a keyboard is pushed.) + When "VSpeedUp Button"(set at "Speed->Set VSpeedUp Button" menu) is pushed while pressing the function button, the mode of VSpeedUp(video speed up) can be switched. It is possible to use it also for "Confirmation of the speed magnification" by pushing twice. (This is the same function as time when [Insert] of a keyboard is pushed.) + When "Save&LoadState button for Function Button"(set at "Input-> Configure Function Button->Configure Function Save&Load Buttons") is pushed while pressing the Function Button, SaveState or LoadState can be done. (This is the same function as time when [S][L] of a keyboard is pushed.) + In the further version-up, when [RUN] button of a Joypad setting is pushed while pressing the Function Button, the operation equal with "Recent" menu (select play game) is scheduled to be able to be done on a Joypad. - A vocal balance of the sampling sound of the wave memory sound source has been readjusted. I think that tone quality improved in the games using the sampling sound. - The speed and timing were brought close to the movement of a real machine. In Arcade Mode of "Xevious", when starting (also restarting), the problem that had occasionally stopped & that the right-bottom of the screen falls into disorder was solved. - Additionally, a detailed part has been improved and corrected. 2010/05/01 2.39 released - "Write Memory" was added to "CPU" menu. While executing PCE(TG16) software, the operation test can be done by rewriting the content of memory(RAM,ROM) of PCE(TG16). + This "Write Memory" menu can be used to execute a so-called cheat command. For instance, BGM can be appreciated without being obstructed to the sound effect (attack sound and jump sound, etc.) by using the time limitation release and the invincibility command etc. (Within the range of the personal hobby) + On the other hand, a cheat command when using it by "Purpose to clear the game easy" is not recommended. Because, it becomes a game balance that the game production person doesn't intend, and the interest of the game is surely lost. Moreover, it becomes impossible to talk about the work with "person who enjoyed it by normal play". Therefore, I think that playing only by normal-play(non-cheat-play) will be consequentially happy (It can deeply enjoy playing the game). + "GAME OVER" should be welcome. Even if it cannot be cleared, the game is happy. I think that it is a most wonderful point of games (especially, in the retro games). Personally, if you can use this menu in the purpose of the research and development, I am glad. + The input method of command is "
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